140°

What Happened to Destructible Terrain?

I bet most of you will have had the pleasure of playing the new Battlefield 3 or, if failing that, will have at least seem some videos of the destructible terrain that the franchise utilizes in it's gameplay, so you'll know just how enjoyable it is to blow through a building with a tank and or bring a building down to eliminate that pesky sniper that's been picking you off for most of the game. But I have seriously got to ask, what has happened to destructible environments in games?

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gamercity.co.uk
Timesplitter144385d ago (Edited 4385d ago )

I think fully destructible terrain makes game design very complicated, hence why we don't see it all that often.

For example, how do you make sure a player will never get stuck indefinitely in a hole? Or how do you balance gameplay knowing that the whole level can be turned into a flat wasteland?

emforce4385d ago

That's a very interesting point and i'm going to include it in the article actually!

Game design is always going to be challenging faced with dynamic environments and could provide interesting new gameplay aspects to games but conversely could unbalance certain games.

However just because it could raise challenges to the game designers I still think they should be trying to integrate it more into certain games!

Wni04385d ago

Hey guys lets make RedFaction 3 without destructable terrain, make it 3rd person and make it open world and let's get rid of the rail gun......

Pancakegaki4385d ago

Pancakegaki says, almost every shooter contains it.
However, its not an overly used thing like Red faction does it.

greedybear884385d ago

I love destructible terrain in video games :)

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60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

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simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

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simulationdaily.com
70°

EA Cuts Around 300 Roles, Including Roughly 100 at Respawn

In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.

Lightning7758d ago

Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....

This is why this industry has slow releases and none compelling games.

127maXimus58d ago

Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?