"Although most of my first E3 experience this year involved hurling myself at every game and appointment I could get my hands on, I did manage to squeeze in an interview or two. And if I was going to do at least one, it had to involve The Witcher 3 in some capacity.
Following CD Projekt RED’s behind-closed-doors gameplay presentation of The Witcher 3: Wild Hunt, I had the pleasure to chat with the game’s director, Konrad Tomaszkiewicz, brother of Senior Quest Designer Mateusz Tomaszkiewicz (whom I interviewed way back at PAX East ’12), about the game’s development, lessons learned from The Witcher 2, the upcoming Xbox One and PS4 and the interesting dynamic that he shares with is brother when making games.
Have a gander at the interview past the break. For more witchery, read up on my preview of The Witcher 3."
- Patrick Kulikowski