Xbox One didn't need the pushy DRM to further the medium

Gamasutra: " But let's put this as candidly as possible: It was down to Microsoft, and Microsoft alone, to decide what stayed and what went. For whatever reason the company chose to make the announcements yesterday -- be it pressure from players, pressure from publishers, competitors' strategies or a mix of everything -- Microsoft chose to remove each of these features, and blaming the people who demanded a strategy change would be a remarkably misdirected thing to do."

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Richard Cypher1945d ago (Edited 1945d ago )

Of course this DRM thing was just about taking customers rights to get more money from them, that's all. It's obvious that it added nothing, since they can remove this DRM stuff without any impacts on any functionality.

The same goes as the cloud which is just a marketing thing and doesn't mean anything, i know it well, i'm in it business and cloud can say anything that is on the internet be it processing / storage capabilities.
But it has been proven that technically, the cloud is good for offline calculation not real time one, so its interest in gaming is very limited as people will see as this generation go on (on mmo style games it might be helpful but not the way people think).
One thing that is a complete lie for example is saying cloud stuff can enhance your game quality in the graphic area because the time to throw data in the internet, that some calculation is done and it get back, it's quite too late due to game reactivity needs.

ShowGun9011945d ago

seriously about the cloud, i can't get in a COD match without a 25ms ping, how is it going to offload calculations to make a game run harder better faster stronger? Theres no way it could do LIVE calculations for the game, maybe background stuff, or updates and patches...
It wouldn't be loading game assets for you, thats for sure.

Grave1945d ago

Consumers only embrace things that benefit them. Microsoft decided to embrace policies that benefited Microsoft.