Don Reisinger writes:
I don't know about you, but after playing through countless hours of video games saving the world in more worlds than I can count, I've grown tired of the same old thing. I can live with sword fights and looting, but more than anything else, I'm sick and tired of cutscenes that break up the action.
Can anyone give me one good reason for why cutscenes are really that necessary? Sure, they help move the story along and I can appreciate that, but I don't need fancy renderings of my pixelated heroes talking to each other when all I really want to do is slay some more beasts.
As far as I can tell, this idea of cutscenes, which was made brutally unbearable by Hideo Kojima in the Metal Gear series is nothing more than an attempt by game developers to display their graphical prowess and make a video game feel more like a movie.
I don't want a movie. I want a video game.
The best Souls-like not made by FromSoftware, Lies of P has now sold over three million copies since its 2023 release.
To celebrate, all members of the Round8 Studio development team will be rewarded with a two-week holiday, a bonus of 10 million KRW (~£5,400 / $7,300), and a Nintendo Switch 2.
I appreciate this way of doing business. I may even buy Lies of P now because of it. Where your money goes it's literally the only leverage we have as consumers to make a difference in an industry we all have an opinion about. Withholding it or spending it in the right places is about all we can do.
This is fire. Just like the game. I haven't gotten the dlc yet, but im really thinking about it. I just thought it ended great, I really want to see what they do with Dorothy. Will you fight the Tinman, Scarecrow, Cowardly Lion, the Wicked Witch and Wizard of Oz? Maybe Toto's with us, that'd be fire.
"Kity Builder is a purrfectly charming city-building sandbox game in which you create cute little cities for other cats! Developed by a team of four friends: Sambero, irx99, YerayToledano and Juan Hust, and published by Parabellum Games." Charlie @ Thumb Culture
The Borderlands 4 Story trailer dropped at Borderlands 4 Fan Fest. Here’s everything we learned about the story, characters, and gameplay.
-- "As far as I can tell, this idea of cutscenes, which was made brutally unbearable by Hideo Kojima in the Metal Gear series is nothing more than an attempt by game developers to display their graphical prowess and make a video game feel more like a movie.
I don't want a movie. I want a video game..." --
Opinion based bullshyt. I repeat opinion based bullshyt. How do you go from "I think cutscenes help to move the game along.." to, "I don't want a movie. I want a video game????"
This guy is a complete whiny douche that needs to think about what he's saying.
So cutscenes that use FMV suck. Cutscenes that use per/frame animation suck. And now seamless in game cutscenes are totally unacceptable? If you want to act like a complete fanboy and bash the MG series because you're jealous is one thing, but to come out blasting the game, inciting things like "I think Hideo is just trying to show off his programming prowess," is just plain jack-assish. STFU a**hole and go play Gears of War again.
This guy needs to STFU, he knows not of what he speaks.
no cutscenes would ruin games... they would just be mindless action with no purpose...a few games do good without em like halflife, but at least for me i never get quite involved in the story without em...although there is a limit... MGS overdoes them a bit.
nothing better than beating a game and getting a cool/funny/explosive cut scene for your work me thinks
If you look at games like Half Life and Bioshock, not having cutscenes can be a very very good thing.
And I agree about MGS. Biggest reason I havent been able to get into that series, the lengthy borderline absurd cutscenes.