"Designing a unique platforming game today is a difficult feat. The vocabulary of the genre has become set in stone since its inception in the 1980s with Donkey Kong. Just saying the name "platformer" brings to mind concrete ideas about how the player character should run and jump.
Every once in a while we get some incremental improvement, a logical leap in the platforming design. A game like Super Meat Boy will come along and then, bang, of course, wall sliding. Makes perfect sense. Then everything, including Super Mario Bros. will have wall sliding.
It's rare, though, that some game actually steps back and looks at it all and tries something fundamentally different with the formula. For instance, instead of fast running and long jump arcs, how about meticulously precise use of a jetpack that allows hovering? Mutant Mudds is that game.", writes Cubed3.