EGM: "I enjoyed The Witcher 2: Assassins of Kings, but I loathed its cumbersome, unnecessarily complicated inventory system and menus. Anytime I’d get some momentum exploring the world, it seemed I’d need to pause the game to switch swords, change clothes, drop an item, mix a potion, or cast a spell. As the Poles would say: absurdalny! And while I was mesmerized by the intricate 45-minute demo of Wild Hunt I saw at E3, I had to track down the scoop from the CD Projekt Red development team themselves. Had they heard the complaints? Would we see more streamlined menus and inventory this time around?"