Ginx:The history of Ryse: Son of Rome is almost as turbulent as that of its bloody Empire. Starting off life as a controller-based First Person hack and slasher, it was teased by developers Crytek under the title Codename Kingdoms. A year later it appeared again, this time carrying the name Ryse and now built for Microsoft's Kinect, complete with motion controlled head-butts... Then it disappeared from view while Crytek changed the games perspective to third-person, hoping to better capture the emotion and intensity of battle. Still not happy with the results Crytek, in pursuit of sharper, cleaner combat, scaled back the Kinect interface, returning control to a traditional controller. 3 different iterations, two different control schemes, all leading up to one next-gen title. This is how Ryse: Son of Rome re-emerged at E3 2013, but this time meaner, leaner and ready to put on one hell of a show.