70°

Warhammer Online: Slipping and Falling - GameSpy's Interview

It's never an easy decision to delay a game in development. It's even worse when a game has already suffered through extensive delays. A little less than one year ago, GameSpy spoke with EA Mythic's General Manager Mark Jacob's decision to delay Warhammer Online into 2008. This morning, the monthly Warhammer Online newsletter brought the distressing news that the game had been delayed again, this time from spring to a fall 2008 release. Given the high-profile nature of the game itself and the length of time it's spent in development, this must have been agonizing. GameSpy were able to get Jacobs back into the hot seat to go over the choice to once again push Warhammer Online back.

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pc.gamespy.com
Pain6295d ago (Edited 6295d ago )

But i "think" this has to do with Porting it for console's.

Since the devs did say they would like to be on console's too, and it is EA and EA's at lol war with Activsion
since they partnered with blizz.

2c

Scerick6295d ago

You act like the delay is a bad thing. This delay is a good thing. Only an MMO that has tons of content, a great ui, and heaps of polish can compete in the MMO market. Delay until you're ready. There's a reason why Blizzard can sell ice to an Eskimo and Mythic is following suit.

ben8066295d ago

lets face it delays are a bad thing, you want to know a good thing?
a game which is given a realistic release date and made to a high standard for that date.

Scerick6295d ago

You obviously have no idea what MMO development is like.

Show me one MMO that has shipped on its first stated release date and been successful?

World Of Warcraft was the first MMO to have several long delays and it still launched with problems but ended up becoming the biggest baddest MMO of them all.

Vanguard, Hellgate London, Tabula Rasa are just a few recent MMO's to NOT delay in order to meat their release dates only to be met with terrible launches, lack of content, and struggling subscriber numbers.

Taking a "When it's ready." approach is the only *smart* way to develop and release an MMO in today's market. First impressions are everything and if your game is content lacking, unpolished, or buggy you will not get a second chance because people will write you off and go back to their previous MMO of choice. There has only been one MMO in the history of MMO's to have a growth increase a year after its launch and that is Eve. All other MMO's have either gone up in a steady incline or gone down in a steady decline.

ben8066295d ago

im not saying that games need to be rushed out.
mmo's are dam hard to develop and warhammer online is doing alot of things no mmo has tried yet, to reflect this you would think the developers would have set themselves a realistic release date for there product.

80°

10 MMOs That Died And Left Us Feeling Empty

Let nostalgia take you back to the lands you once roamed until they were cruelly taken offline and away from us. MMOGames list the top 10 MMOs that died and left us with a hole in our hearts.

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mmogames.com
Casepbx3277d ago

I still miss City of Heroes.

3277d ago
PurpHerbison3277d ago

I agree when it comes to The Sims Online. That game was really fun and nothing has even come close to it. I still crave a new Sims with online multiplayer. Blows my mind they haven't done anything like that since The Sims Online or even The Sims Bustin' Out on PS2.

20°

Five Ambitious MMOs That Never Took Off

Kevin from Denkiphile: "The first I’d ever heard of Titan was at the height of my World of Warcraft career, which was also the same time that several games, touted as WoW-killers, came onto the market and failed miserably. It made sense to me at the time that the only thing that could kill WoW was Blizzard themselves, but this also eventually changed with the advent of session-based, microtransaction-supported games like League of Legends. Titan was supposed to revolutionize and revitalize the MMO genre, but it certainly was not the first to crash and burn before its first flight. Here are some MMOs whose ambitions flew them too close to the sun."

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denkiphile.com
40°

12 Dead Online Video Games That Should Never Have Ended

The closing of multiplayer services can happen for a number of reasons. Sometimes there just aren’t enough people using a product to justify keeping it running while in others it could be down to complicated legal wrangling, like expiring licensing agreements, or even a desire to bring out a new installment.

One thing is clear though – many of these discontinued games simply don’t deserve to die, to be cut down in their prime leaving players without a viable alternative and waste all that time the audience invested in them. With that in mind, this article will count down the 12 games least deserving of being shut down, the ones that players the world over wished had kept going.

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whatculture.com