Publishers overestimate their necessity
"Game developer Cliff Bleszinski has never been a fan of the used game market, and he's made his feelings on the Xbox One and PS4 policies quite clear -- he supports Microsoft's decision to "redefine" the concept of videogame ownership, in a bid to protect the way videogames are currently made."
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EK Cooling allegedly has slipped itself into a hot soup of seemingly endless financial woes, where it has not paid its staff, suppliers, and contractors for many months as the company is facing liquidity problems and a surplus of inventory left unsold, stuck in the warehouse for a more extended period. Gamers Nexus investigated these claims made by former and current personnel, where he found trails of unpaid bills lasting as long as three to four months and unpaid raises that accumulated for almost a year.
EK Water Blocks has two entities—a Slovenian-based headquarters and a US-based subsidiary, EK Cooling Solutions. Steve narrated the series of events in detail, stating that the company was reportedly irresponsible and negligent regarding payment. Consequently, partners and employees are forced to share the burden of alleged mismanagement. It all begins with its extensive range of products, leading to a surplus of goods. EK has over 230 water blocks, 40 liquid cooling kits, 85 reservoirs, 40 pumps, 73 radiators, and 212 miscellaneous accessories.
Yes this is not about video games directly but indirectly this will impact the pc gaming/workstation space hard.
This company is massive one of two in the water cool space so if it goes poof then thousands out there have no spare parts or half built computers.
SO yeah i know not about a video game but think of it as amd leaving the pc space but this is ekwb that could be leaving water cooling in the pc space
Jayz2cents a supporter of there products also has issues
https://www.youtube.com/wat...
Rob Webb of KnowTechie writes: We're still waiting on the details, but this video game adaptation promises to be seriously creepy.
Excellent article, love Sterling (for the most part). There are plenty of games that are successful without ridiculous budgets, examples everywhere.
there are so many games franchise i got into by buying them used
prince of persia
saints row
god of war
and the list goes on. if not for used game i would never have supported the franchise to buy the next installments at retail prices. i keep saying this the day used games go that is that day all these publishers will start dropping like flies because if you are not a proven publisher why in the hell would i want to try out your franchise when i haven't played any of your other games to get a feel of maybe i would want to support you.
do these developers not realize to become a used game someone had to buy it new? and after they trade/sell it then someone else gets it. but the point is they are still supporting the same amont of gamers. it's not like the person hat traded it still plays it. most people that buy a used game does so because it's cheaper. so they may get money out of the cheaper gamers but it'll be when the games are in the bargain bin for 19.99 or less and this new plan will cause aot of people who would normally buy games day 1 to wait as well?.
I liked the article. He really did have interesting points on the subject.
Games like Journey, Minecraft, even F2P games while low budget have been raking in cash and probably have had smaller budgets.
We as consumers shouldnt be penalized for trying to rent a game and see if we like it. Or that were to blame that your story line for a AAA game sucked so we want to get rid of it.