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The Dark Sorcerer extended (12:06 mns) video and screenshots:

The full demo of the Dark Sorcerer made by Quantic Dream and running real-time on PS4 is released along with some direct-feed screenshots:

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gamersyde.com
pedrof934060d ago (Edited 4060d ago )

This is hilarious :D

So many games, not so many money :D

ONE<4

PLASTICA-MAN4060d ago (Edited 4060d ago )

I remember last year, Square Enix showcased Agni's Philosophy (running on a monster PC with 32gigs of RAM) and they were fiddling with hair, clothes and feathers. It was initially a CGI FMV, then they thought they could achieve those graphics in real-time. I was almost certain that we will enjoy such graphics on FFversus13 since it was thought to be PS4 exclusive. Today we found out that the game is no longer exclusive and the ingame parts looked just slightly upgraded from the PS3 version (praise the multiplatformism mind).

I have the feeling Quantic Dream mimiced that Agni's Philosophy tech demo with hair the clothing design and the feathers on it with everything highly detailed moving and casting shadows, to say: "Hey we can do EVEN better and INGAME FOR REAL and we do not BLUFF. Our tech demo is more realistic, very funny and everyone knows that our games look way better than our tech demos!"

A big slap on the face of SquareEnix for not fulfilling their promises (being exclusive to PS platform and maintaining those graphics ingame) and preferring the lucrative route.

majiebeast4060d ago (Edited 4060d ago )

Lets be honest Square Enix is probably the most incompetent dev/publisher out there.

That demo took them a year for 3 minutes of footage its the saddest thing ever. I doubt that 12 minute demo QD showed is even close to that. Look at Infamous all ingame the facial animation is insane.

PLASTICA-MAN4060d ago (Edited 4060d ago )

To the doubters, everything was reamtime running in 1080p: http://abload.de/img/gdeszu...

Edit: at below: Individual hairs casting shadows and not buggy coupled with penetrating sub-surface scattering lights is **** compared to jaggy pixelated hairs (more looking like a brushed mesh than actual hairs) that clips into Lara's back and eats the entire resources of your machine (because it was made by a graphic card maker and not skillful agme developers striving to reach perfection): http://images.gamersyde.com...

OK!

OrangePowerz4060d ago

The hair is crap in that demo to be fair. Compared to things like TressFX in Tomb Raider (can be buggy sometimes) it`s meh.

The rest of the demo is brilliant so don`t get me wrong I`m not complaining :D

Scholla4060d ago

Tru story! hee-larry-us indeed.

PLASTICA-MAN4060d ago (Edited 4060d ago )

The best of this article confirming that the demo or their upcoming games are 1080p:

http://blog.us.playstation....

"PlayStation 4: Let the Hardware Shine

After a particularly trying shoot (it’s hard work making people laugh…), the implementation period began and it was time to start playing with version 1.0 of our new PS4 engine.
Then came the first surprise: the graphic quality obtained with relatively little effort was a spectacular improvement on PS3. We obviously expected this, going from the tech specs, but it’s one thing comparing the number of polygons per second, and it’s quite another seeing it on the screen.

What surprised us first off was the global quality of the images. We are so used to seeing games in 720p (the standard on PS3) that we had forgotten how much full HD (1080p) changes life. If we add an anti-aliasing HD, HD textures, a real 3D depth of field and of course an avalanche of polygons and lights, we get an idea of the emotion that PS4 can produce in any normally constituted computer graphics artist.
On PS4, everything looks great, because the machine offers power that was totally inaccessible up until now. We can feel that we are closing in little by little on the kind of graphic quality we find in CG films. "

"The PS4 engine used for Dark Sorcerer is only in its first iteration, and most of the features scheduled for the final version of the engine haven’t yet been implemented. This demo is only a first test that is well below the visual quality we hope to achieve in our next game. The next game will not be based on this demo, obviously (I know, we’re a bit weird), but on an idea that is completely different from what we’ve done to date. It’s incredibly exciting, and I wish I could tell you more… but I can’t."

Everyone doubting the ingame-"abality" of Quantic Dream and the PS4 got just:

http://abload.de/img/60726a...

majiebeast4060d ago

Facial animation tech in this and Infamous second son is insane. I actually want them to turn this into a game or the Kara tech demo.

Dee_914060d ago

I think kara would have more potential to be a game.This one just seemed like a skit.Like where do they go from there?Would it actually be what the title implies or an totally different world.A game about video game actors ? lol

Blackdeath_6634060d ago (Edited 4060d ago )

amazing absolutely amazing should be a movie or atleast a web series the goblin is hilarious

Rip-Ridah4060d ago (Edited 4060d ago )

Yeah, I agree. I could tell after awhile exactly who the goblin was: Cole from the tv show Martin!! Nice!!

http://www.google.com/searc...

Enemy4060d ago (Edited 4060d ago )

The best looking next gen tech I've seen so far. Looks like straight up high-end CGI.

Bathyj4060d ago

I was thinking at the time the lighting on the goblin looks better than anything I saw in Shrek. I havent seen Shrek for a while admittedly but well just say the QD demo was very impressive.

Genuine-User4060d ago (Edited 4060d ago )

The twist was hilarious lol