Gears of War achievements revealed and they look good!
So, watch out. ;)
What can you say they look sweet as hell,long live GOW
WOW... might be the most complete achievements to date. Perfect, most can be picked up within a couple months and then they slap that 10,000 kills one on you to keep you playing. Fantastic job Epic!!!
the "my love for you is like a truck" achievement is funny. if you dont know, the movie clerks had a song in the soundtrack called berzerker. im pretty sure it was a german band or something if i remember correctly and it had terrible lyrics like "my love for you is like a truck, BERZERKER! would you like some making f*ck, BERZERKER!" i think someone sings it in the movie too
nah they were russian, called f ck you yankie blue jeans, awesome man, simply awesome. this game is gonna be #1
My favorite one is "The Nuge." I got quite a good chuckle out of it.
yeah there are some funny achievements there my favorate is the spider one, nice red vs blue reference
oh ya buds, oh ya, woot!
I liked the "Is it a Spider?" achievement. Can't wait to stick a grenade on some fool and watch him go Boom! Then do it 99 more times! I heard you can do it with smoke grenades also. Its going to be hilarious watching someone trying to hide with a smoke stream coming off their back. Here's hoping some of you will contribute to me getting that one.
Interesting.. I take it it's easier to kill people with the chainsaw? That weapon is going to buy.. Remember playing the old Doom games with JUST the chainsaw.. Just to see the panic it used to instill into my mates.. Love it.. Cool.
Ok now i'm gonna preorder this game but i'm getting the collectors edition. I will be saving up for Call of Duty 3 and FEAR but i can play Gears of War until i get enough money.
yay, i should break 10,000 with gears!! :D
That is really retarded alot of those are in Hardcore difficulty's and insane difficulty's who? on earth would want to do those retarded things anyhow? they would minus just do the hardcore difficulty's and the insane difficulty's first to get the achievments this game is totally not even worth having an achievment lol knowing that few of them are easy to get like breaking out of prison and the other one being a mercenary and the rest I don't know and further more judging by those locus soldiers I would bet they would be even harder to kill in those hard difficulty's then normal difficulty I'mean this game is not a one shot kill.
Hey Horse Piss, I have know idea what you were talking about in your post, but when you make brilliant observations like this: "...judging by those locus soldiers I would bet they would be even harder to kill in those hard difficulty's then normal difficulty..." -WOW, how did you guess that?, who am I to argue with you, so please excuse me but in my humble opinion, I think those Achievements are awesome, yes a few of them are very time consuming and difficult, but thats the whole point they want you to work hard to earn them(replay value), without making them impossible or waaaaaaaay too hard....or did Sony tell you it's not the way they should have done it?
Perfect...lol I thought the same thing reading his post, I saw the part you quoted read it 3 times over and was still wondering what the hell he was trying to say, lol the games harder on harder difficulties? REALLY?! Anyways the achievements are cool but 10,000 kills...damn
Shaz from GL writes: “In an interview, Cliff Bleszinski says that he’d be interested in helping develop a Gears of War reboot akin to God of War. Unnecessary? I think so.”
Regardless, Gears of War gameplay feels outdated this day and age.
I completely disagree. Outdated in what way? There is literally no other cover based TPS multiplayer game like it and the core gameplay is so good that people still play Gears 1 today. I can't think of any games that has shotgun battles like Gears. The real issue is that there is simply no new audience for it, because the learning curve is so steep. It just needs to market itself better and the work needs to be done on the campaign side. Better to just split up the single player and multiplayer as two different projects and releases. Also, this who "reboot" discussion isn't considering the fact that God of war doesn't have multiplayer as a significant portion of the game. Single player only games have a lot more freedom to change. With Gears you have to consider that there's an entire community still playing every day, so you can't just change the core gameplay balance. On top of that they can't dedicate as many resources to single player as God of war, because the budget has to be split with multiplayer.
There is no other one like it because there is no demand for that style of game, kinda obvious really. If there was an interest in gears style games the market would be flooded with them.
It's clunky as fuck
Gears of War 1 and 2 were bad combat wise.... Story wise too. I beat both of them because of the hype and gave up after that.
I agree. It needs done kind of overhaul, but I don't think a God of War style would suit this game. I gotta be honest I don't know what it needs, but it needs something ... And 5 wasn't it
Maybe it's a reboot more in the sense of a more emotional storyline or something like God of War, and some small tweaks in terms of gameplay.
They don't have the talent to do a GoW style reboot.
Do you have a genuine reason to come to that conclusion, other than it not being a PlayStation studio? The Coalition probably have the best and most knowledge team on Unreal Engine 5 outside of Epic. I'd have thought if anyone "had the talent", it would be them.
Because they did not do a fantastic job when they took over the ip. In fact, the majority of ips under Microsoft shows complete signs of cheap development with bigger marketing budgets. More make up on dated engines can work… but can not be mistaken for innovative. No innovation equals no ability to push a franchise into anything new. Take the “open world” introduction in the last gears… Empty vast traveling areas to get to pre determined “random” encounter areas is a cheap developing approach.. not innovation to build any trust into.
Even if they were the best in the world at UE5 that would only mean that they might make a great looking game. It takes a lot more than that to make a great game.
"Do you have a genuine reason to come to that conclusion, other than it not being a PlayStation studio?" History and current output.