GGSP writes: I've got to admit, I just didn't have fun playing Pokemon Mystery Dungeon: Gates to Infinity. Removing perma-death from a Roguelike defeats the whole point. Plus, the later sections in the game are even easier. It's like they've taken all the elements of a Roguelike dungeon crawler, and then made it so accessible that the game just isn't challenging or fun anymore.
Michibiku's Jenni Lada writes, "Spike Chunsoft’s Pokemon Mystery Dungeon line have always provided quite a service for potential roguelike players. They ease people into the idea of do or die dungeon crawling and risk assessment with familiar characters and a brightness that makes the idea of failure not so intimidating. While both Pokemon Mystery Dungeon: Gates to Infinity and Pokemon Super Mystery Dungeon both boast a number of gameplay elements showing clear benefits to the series, the way the portray their worlds is equally important."
New Miiverse communities have been erected for a bunch of Nintendo 3DS games in the U.S.
GamerFitNation's Soraya Perez discusses game sale trends in Spain.
The girl is kinda ugly...