190°

Sony Talks Even More About PlayStation Network

Sony has confirmed details regarding their PlayStation Network. Chatting, friends lists, and online gaming will be free. The service will also support web browsing using a USB keyboard.

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elektriq.com
THELANDSOFSAND6391d ago (Edited 6391d ago )

1- paying for demos is WRONG!
2- "The main difference between Sony's PlayStation Store and the online stores that Nintendo and Microsoft have is that Sony will use a straight cash system instead of a point system. Sony says that they'll be adding content to their Store on a regular basis."

using credit cards and cash cuts off all the gamers that dont have credit and can walk into a game store/walmart/ebay and buy a points card. the pre-paid card system on the 360 is far more user friendly than the PS3's credit card system.

kmis876391d ago

Sony's system is basically a points system. If you pay $20 you get 2,000 points. People can still prepurchase $20 at stores and such, then the player has $20 in the online wallet. You still buy all that money at once, and then spend it later so you actually buy the points once whether you do it by credit card or in a store.

I do agree that purchasing demos is wrong, and just plain bad business. Demos are basically advertisements, and think how stupid it would be if we had the choice to pay or not watch commercials on tv. No one would watch them and the products would sell worse. The same thing goes for demos, they should be free, and trailers for unreleased games should be free too. Companies that want us to buy their games should be paying for advertising, not consumers.

THELANDSOFSAND6391d ago (Edited 6391d ago )

but can you buy those points in card form from retailers? because credit-card-less people will be screwed on PS3 otherwise...

Siesser6391d ago

Sony stated that you can also use cards that you purchase in store to buy stuff, just like iTunes or Virgin Mobile or 360, etc.

shortyNZ6390d ago

totally agree! i dont even have a credit card so what good would it be to me? im glad MS went for the points option, buying them from the shop is great

lalaland6390d ago

It has been stated in multiple places that you don't have to buy demos (it states FREE with bright yellow on items that are free, including for now the demos shown).

By using local currency it makes the cost of items more transparent. The points system on XBL is there to lower the barrier of a purchace, and is solely there for MS benefit.

+ Show (2) more repliesLast reply 6390d ago
Boink6391d ago

cause I want MS to make theirs free, and if they do this half-assed and charge for demos and nickle and dime people to death, then MS won't change their price.

PS360WII6391d ago

yea it does seem this online service is all nickle and dime. Charge for every little download? Oh but wait it's free to be online...

calderra6391d ago

Not to mention there's no actual online gameplay service- the devs have to go to a third-party system like Gamespy or XFire to actually make everything happen (apart from the gamercard system and online store- which is all that Sony actually supplies).

The gameplay is free because Sony basically isn't actually providing anything to make it happen. It's all up to the third-party support and devs.

lalaland6390d ago

That their service is run on Sony servers... And all games will be run on Sony servers... GameSpy is a partner in developing the Sony online network. XFire is there for publishers with multiplatform gaming and/or communities.

Deceased6391d ago

because by the time the PS3 comes out there will be no such thing as internet. We will be using telekinesis.

calderra6391d ago

Maybe Sony will allow gift cards, but yes, it's all about pre-pay. Just like cell phones, lots of people don't actually like contract or online payment. They really do prefer loading up cards with credit to get things online. Points was Microsoft's way of making this payment system make sense.

Think of cell phone minutes- maybe you pay $60 for 200 "minutes". But those aren't strictly "minutes", because Extended Network or Roaming calls might cost extra. So you're really buying points you can redeem for airtime. This abstraction inspires consumer confidence- consumers feel they're getting something for their money. Their cash becomes abstract points. If they pay money in to get online credit, they didn't GET anything- they just converted their currency.

You can claim it's smart that Sony is going for cash, but in the end it's actually a dumb business move. It's nowhere near as good at inspiring consumer confidence, and (if they don't use prepay cards) it cuts off a large part of the audience.

And I do really hope they're not dumb enough to have gone for a credit-cards only system. Even I'm willing to hope they saw the problems with Xbox Live's original card-only system. Microsoft already learned this lesson for the rest of the industry, so everyone can jump on the bandwagon with pre-pay.

[And yes, paying for demos is wrong.]

kmis876391d ago (Edited 6391d ago )

What? Points was Microsoft's way of saving money and making downloadable content viable. Every time a credit card transaction occurs, it takes money and time to process it, money that Microsoft would rather keep. By making only the first step (purchasing the points) involve real cash there is then only one real transaction taking place. That way, the company doesn't have to incur expenses every time horse armor is bought, only everytime points are purchased online. Sony is doing the exact same thing except the points line up with the currency. Think of it as 1 point = 1 cent. They are still prepurchased, prepaid points. If you put $20 into your playsation wallet, you are out $20, even if you don't spend it right away. The same goes with purchasing Microsoft points. Why can't you people understand this system, especially people who already play Live. It's the same thing!

dutchmole6391d ago

based on the photo, it looks like the text size in the menue is going to be very difficult to read for those of us who still have SD tv's. I wonder if that will be a problem much like Dead Rising?

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90°

10 Weirdest Video Games of All Time

Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.

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culturedvultures.com
JonTheGod22h ago

Why are the Katamari games not on the list??

130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein1d 19h ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga21h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing691d 18h ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde1d 1h ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21831d 17h ago

Yes. Stop all the live service bs.

jznrpg1d 16h ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS171d 16h ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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60°

The Battle Pass Is The Worst Thing To Happen To Modern Gaming

Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."

got_dam1d 20h ago

Battle passes AND meta gaming both.

DivineHand1251d 18h ago (Edited 1d 18h ago )

I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.

I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.

lucian2291d 18h ago

battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional