Sony has confirmed details regarding their PlayStation Network. Chatting, friends lists, and online gaming will be free. The service will also support web browsing using a USB keyboard.
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
1- paying for demos is WRONG!
2- "The main difference between Sony's PlayStation Store and the online stores that Nintendo and Microsoft have is that Sony will use a straight cash system instead of a point system. Sony says that they'll be adding content to their Store on a regular basis."
using credit cards and cash cuts off all the gamers that dont have credit and can walk into a game store/walmart/ebay and buy a points card. the pre-paid card system on the 360 is far more user friendly than the PS3's credit card system.
cause I want MS to make theirs free, and if they do this half-assed and charge for demos and nickle and dime people to death, then MS won't change their price.
because by the time the PS3 comes out there will be no such thing as internet. We will be using telekinesis.
Maybe Sony will allow gift cards, but yes, it's all about pre-pay. Just like cell phones, lots of people don't actually like contract or online payment. They really do prefer loading up cards with credit to get things online. Points was Microsoft's way of making this payment system make sense.
Think of cell phone minutes- maybe you pay $60 for 200 "minutes". But those aren't strictly "minutes", because Extended Network or Roaming calls might cost extra. So you're really buying points you can redeem for airtime. This abstraction inspires consumer confidence- consumers feel they're getting something for their money. Their cash becomes abstract points. If they pay money in to get online credit, they didn't GET anything- they just converted their currency.
You can claim it's smart that Sony is going for cash, but in the end it's actually a dumb business move. It's nowhere near as good at inspiring consumer confidence, and (if they don't use prepay cards) it cuts off a large part of the audience.
And I do really hope they're not dumb enough to have gone for a credit-cards only system. Even I'm willing to hope they saw the problems with Xbox Live's original card-only system. Microsoft already learned this lesson for the rest of the industry, so everyone can jump on the bandwagon with pre-pay.
[And yes, paying for demos is wrong.]
based on the photo, it looks like the text size in the menue is going to be very difficult to read for those of us who still have SD tv's. I wonder if that will be a problem much like Dead Rising?