"The next time you’re at a gaming convention being wrangled into line like cattle by glorified interns just to see the next big AAA franchise installment trailer that everybody else has already seen on YouTube, consider the indie games. It is no secret that we here over yonder at Geekenstein love the indie games. Not only are they more fun, creative and original than anything you’ll see at (redacted), but they’re made by some of the coolest and most passionate people you’ll ever meet. Take Trevor Stricker, President of Disco Pixel for example, who was gracious enough to sit down and do an interview with a sick, unprofessional and nearly voiceless me. He goes into detail about his game Jungle Rumble, making games in my home state of Massachusetts and some of his past work with Dreamcast era Sega." - Willy Fretschl of Geekenstein.com
A discussion of the game design behind popular rhythm game Jungle Rumble.
The game is charming, fun, and addictive, keeping me up way past my bedtime on more than a few nights. I kept having that all-too-common thought of “just one more level” well into the night, and paid for it in the morning, when I would tap my foot to the remembered rhythm as I waited in line to get my coffee. And, of course, it’s full of adorable monkey puns.
Mofongo Tribe lives deep in the jungle. They swing from trees under vast skies. They vie to throw coconuts the furthest. And they pursue the sweet flesh of the banana. Sustenance for the young. Delight for the old. When a rival tribe invades, to steal those bananas, a conflict ignites.
Nice work with this review. This game completely slipped under my radar until now.