At Sony's Gamer's Day event today, GamePro editor Vicious Sid had the chance to grab a few minutes with Sony's PS3 frontman, Phil Harrison. We touched on several topics: Blu-ray disc speeds, internal power supplies, and that nagging question -- is the PS3 graphically inferior to the Xbox 360?
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
Gary Green said: Namco Bandai heard the call of many fans asking for the PlayStation release of Tales of Graces which was originally released seemingly exclusively for the Wii back in 2009. If you’re acquainted with the Tales series then Graces f won’t be something entirely new to you, yet if you’re a newcomer then you’ll find a plethora of gameplay mechanics and nuances that distinguish this series from other JRPGs. While the game finds itself following the traditional archetype of JRPGs, such as a somewhat clichéd story, Graces has something to offer to both veterans and newcomers alike.
Huzaifah from eXputer: "Sleeping Dogs from the early 2010s is one of the best open-world games out there but in dire need of a resurgence."
You say "yet" as if it's even possible anymore. United Front Games is gone, along with anyone that made this game what it is
That’s what happens when games sell poorly. And I’ve seen people wonder why people cry when a game sells badly… this is your answer.
Sleeping Dogs was a sleeper hit back then. It was fantastic. It actually still is. Would love a sequel to this, or at least a revive of True Crime series.
Not shabby but nothing really was said. Other than that they "needed" to put the power supply in the hardware cuz the cell needed it...
Except the fact Harrison still abuses the word "functionality" to death!!! ><!!!
I'll read it I need a good laugh
Said some nice stuff .... and some not so great stuff ... but .... don't agree with his take on the 360 and 1080p comment.
The ED-Ram chip connected to the Xenos GPU can handle 720p as long as you don't do anti-aliasing. Once anti-aliasing is thrown in the mix the frame has to be chopped up because 10MB simply isn't big enough when you're doing 2x and 4x Multi-sample anti-aliasing.
You can do anti-aliased 720p and 1080p on the 360, except that it eats into system bandwidth since the frames have to chopped up, worked on in ED-Ram one at a time, and repasted together back in System Ram. It's crude, but it works. Some devs are working their heads around this problem, while others are completely ignoring the ED-Ram. The chip has extremely high internal bandwidth, but it's connection speed to the GPU isn't anywhere near as fast.
The problem isn't the connection speed though, it's the fact that the GPU has to deal with things that the ED-Ram was designed to alleviate. It takes a 2 tiles to do anti-aliased 720p and 4 tiles to do 1080p. If they had given the ED-Ram 30Mb of storage it'd have a serious advantage over the PS3 in terms of frame buffering. But since the chip isn't big enough, 360 devs have to do a bunch of processes that eat into system bandwidth and memory.
Not impossible; just complicated and computationally expensive. If you're wondering why the PS3 has the framebuffer advantage, it's because the RSX chip has 22GB/s of bandwidth to a dedicated memory pool while Xenos has to share its 22GB/s connection to unified ram with the CPU and I/O devices (in addition to transfering and pasting together framebuffer tiles 60~120 times a second).
Hopefully Sony's decision to split up the memory pools AND put dedicated bandwidth between the Cell and RSX is a bit more clear. The ED-Ram does alleviate a few things for the 360, but also creates a few drawbacks. =/