130°

Six Archetypes of Video Game Characters That Could (And Should) Be Better Written

Allisa James of DualShockers discusses six archetypes of video game characters that could (and should) be better written.

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dualshockers.com
CalamityCB4365d ago

I think over the years the Halo franchise has mastered the "Space marine" figure.
Look at Master Chief, in Halo:CE he was a bad ass one liner with pretty much no character development. In Halo 4 he takes matters into his own hands and does show emotion, at the end of the game I really felt for him as a character for what he has gone through; this shows 343 are making him well... more human.
Even one of the side characters said to the chief directly that we're just "guys" not machines.

ajames3474365d ago

That is definitely true, as well as the fact that Master Chief is the one who started the "Space Marine" archetype in the first place. I actually like his development in the Halo series and I hope that he continues to be developed more in later games.

Hooby4365d ago

I really hope the steven spielberg halo series is about master chiefs origins, because he really is a silent awkward giant because he was raised as a killer from a very young age. Virtually all of his family and friends are dead and he can't relate to anyone but them so...

If there's any video game story I'd like many people to know, its master chiefs origins.

ajames3474365d ago

That sounds like a wonderful idea actually. I would love to see something along those lines as well in the TV series.

CouldHaveYelledUiiW4365d ago

Samus should definitely be re-written.

I liked the Primes- but I was excited about what "Other M" attempted to do.

I hope that the Next Samus Project is more like Prime in Game Play but I also hope that it takes the "Other M" attempt FURTHER.

I would like to see Samus taking a "Heavy Rain", "GTA", "Mass Effects" deep approach to narrative.

They would not have to create 1,000 cut scenes all they would have to do is add other characters who will challenge and question her and then give her an interactive residence.

The environment, the downtime, and the characters that interact with her would tell the story and give clues to her emotional state-
because she does not talk or emote a lot.

For Instance, walking through her "house" Samus looks at something-
-Like in Eternal Darkness you can chooose to see what they are looking at or not. You push a button and you get a thought or a dialogue or maybe a Samus Narrated memory faintly overlapping the her.

Have optional sub-plots like-

Maybe have the Government assign her a shrink.
Perhaps have a sub-story where she could track down lost relatives (and work on a relationship).
Show her dealing with normal or crowd filled life.

If it becomes another Trilogy then every Player's Samus, like in Mass Effect's Shepard, would be different by the choices made.

herbs4365d ago

Honestly I completely disagree. I think Other Ms portrail of Samus was the absolute worst and I'm certain Gunpei Yokoi would slap Yoshio Sakamoto with his dead hand if he could. How anyone enjoyed seeing the strong silent independent Samus turned into a souless weak order taking bimbo is beyond me. You want Samus to see a shrink in her next game seriously GTFO your a disgrace...

CouldHaveYelledUiiW4365d ago (Edited 4365d ago )

Herbs

Didn't I say RE-Written?

I think you are trying to Troll this into a Woman's Issue when it is really about the character.

Samus was not turned into anything, the Creator of Samus and METROID made her that way-
-and although she did not talk much he must have always imagined her to be what we saw.

(Plus, some people talk about the Manga Series- that I have not read),

I think it (Other M) fell short- I have previously said that they should maybe hire a Women Writer(s) to flesh-out the clash of the character personality.
-Bounty Hunter
-living Weapon
-Orphan
-Woman
-Maturnity (for the Baby Metroid).

Real warriors, Men and Women, contend with these feelings everyday.

As for the Order taking that Samus was doing... That was probably more of a gameplay device than a plot device-
-Every game Samus losses her powers in some way.

Samus has the most appeal to be the 1st fully rounded character in "Mature" and Movie-like story telling-
-Even "COD: Ghost" is going in that direction.

herbs4365d ago

Maybe I was being a little over the top and ovey dramatic, you do make some good points. I just love the old school days when game designers focused more on gameplay. Classic Nintendo franchises have a great structure and formula with mostly simple story telling and a lot of people always want these games to change (I don't). In my opinion if you want this kind of cinematic experience buy a Playstation. Sony's 1st party studios are much better suited to make those kind of gaming experiences.

CouldHaveYelledUiiW4364d ago

Agree with you in a way-

I could be happy with a New LoZ 1 in glorious 8 bit.
I could play another Prime, I beat the Trilogy.
They could turn out Fire Emblems every year (like Maddens) and I would try to buy everyone.

BUT
Nintendo said that they wanted the "cORE" - how are they going to get the "cORE" if the "cORE" don't like or complain about their franchises?

Metroid/ Samus is an easy convert of existing IPs into a more current "cORE" style.
Because MP without the exploration and with more targets is already a great FPS.

But if the future is going towarsd games with stronger narrative- Nintendo should move in that direction too -
-not because they have to
but because they said they want the "cORE"

Having a 1st Party game with "Western" "cOre" values would:

-Draw attention to the console (like ZombiU did S.H. fans).
-Grow the market on WiiU (on Nintendo Systems) for similar game from 3rd Parties.

It's not an either or thing, Nintendo can do both-
And as I have said before Samus actually deserves multiple titles.

FPA (Prime) Metroid
SS 2D Metroid
and
Other M (I think they should farm this title out to a new 3rd Party every cycle).

120°

Final Fantasy and SaGa series veteran Kazuyuki Shindo leaves Square Enix after 27 years

Kazuyuki Shindo, who worked on games including Legend of Mana, Final Fantasy XIII, and SaGa: Emerald Beyond, has left Square Enix.

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automaton-media.com
90°

Metroid Prime 3 Dev Left Retro Studios After "Unhealthy Relationship" With Nintendo Micromanagement

"If you're not directly working on the game, go away" - former Retro world artist, Nate Purkeypile

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nintendolife.com
Jingsing159d ago (Edited 159d ago )

Then there is Microsoft's approach which is just to piss in the wind and 95% of their stuff turns out bad. Developers might like that personally but you'll be out of a job quicker than you know it through badly shipped products.

Redgrave159d ago

First party Nintendo titles are held to a specific standard for a reason. It could be argued that both Sony and MS could benefit from doing the same, but you are right with MS nonchalant approach and "it scored well internally" and then putting out something like Redfall. Even Halo, MS' flagship series, wasn't overseen with the fine tooth comb to ensure it was top notch quality.

Nintendo first party games are very rarely duds, let alone non functional ones. You don't get that without a little (or a lot) of micromanaging. Is it annoying? No doubt. Their track record speaks for itself though and you can't deny that.

DarXyde159d ago

I think there is good evidence for both sides of that argument, really.

Japan Studio didn't have much oversight and that studio produced pure magic. Financially, it wasn't a cash cow studio, but I sense that anyone who played their games really felt the care and passion for their creation at work. Media Molecule is another one. I personally feel that Sony and Microsoft micromanagement tends to be overly negative. It might work for Nintendo because they're big on making a fun and engaging game first and entice people that way.

Sony as of late and Microsoft for at least two generations now, when they get into the micromanagement, it seems like a profoundly anxious experience.

gold_drake159d ago

i dunno if i agree with that.

i think some leeway is necessary to achieve atleast some sort of spectacle.

120°

15 Top Notch Single-Player Games You Can Complete in 10 Hours

For those who don't have time for massive open worlds or role-playing games with epic tales, these 15 games are worth checking out.

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gamingbolt.com
anast437d ago

Good games for the $9.99 bin, you can get all of the Metro's for $10 in a bundle.