Postmortem: How Puzzle Quest Saved Infinite Interactive
Gamasutra writes: "Completing Gamasutra’s best of GDC 2008 series, Steve Fawkner, president of Australia’s Infinite Interactive, discusses the development Puzzle Quest: Challenge of the Warlords, giving insight into the melding of both match-three puzzle and RPG gameplay elements to appeal to both casual and hardcore players.
Steve Fawkner began by introducing Puzzle Quest as a project that Infinite Interactive had to start to get themselves out of trouble after a significant period of poor decisions and low-selling games".











