Mundorare writes:
"Here we go again with a newly baked episode of the never-ending but always-interesting GoldenEye XBLA drama. Some weeks ago we published several comments coming from Microsoft about this sensitive topic. You don't see representatives from gaming companies commenting on unofficial games everyday, and if the unofficial game in question is the epicentre of a licensing conflict between three major developers, the chances of getting a single word equal zero.
That's why we felt both shocked and confused when they told us that "the rights to the title [meaning GoldenEye 007] are shared between Microsoft and Nintendo." As we said then, we would ask Microsoft again about that part just to make sure we heard well."
BY WIL HARRINGTON: From GoldenEye to Fortnite, from Zork to Horizon Zero Dawn, gamers have long had a vast selection of great single player and multiplayer options. Is one mode genuinely better than the other or is a balanced experience between both best? Let us dive in, shall we?
Single player or co-op, I usually have like one competitive MP game on the side I'll play for a couple years, BF used to be my go to but 2042 sucks and I haven't really found a good replacement
Single Player
Having developers create rich, lore filled worlds and giving us great single play driven stories always appeal more to me. When developers do multiplayer games it always feels the effort just hasn't been put into it, like they are expecting replay value and overall fun to come from gamers gaming with each other, especially with close friends.
Rather having a well crafted level that will capture you and draw you in they'd rather create a short generic like level which you need to grind over and over with your party. It's like they are hoping you are so distracted playing with your friends, talking amongst yourselves that you won't realise and when you finally do click on and start to get bored they'll flash a shiny new update or expansion in your face which really is just the rest of the game you WOULD have gotten it if was purely single player.
The reason for that is by playing by yourself you don't have any distractions and you are concentrating more on the world on screen. You then start to notice if the gameplay is short, repetitive, not fun, buggy, generic etc which is why developers have to try harder when doing single player games. I always feel that's why developers want GaaS titles because it doesn't mean more money for them but less work as you drip feed the game content.
Both.
I like tits growing games like jrpg and rage inducing games like Rocket League.
There’s been a lot of remakes in 2023 like Resident Evil 4 and Dead Space with plenty more on the way, and Kurt can’t help but ask: is this a good thing?
Nah, actually without a lot of these remakes I would forget why I loved gaming in the first place. So hard to just get a straightforward complete game out the box these days, remakes help fill that void considerably
no
there's hundreds of games every year
a handful are remakes
maybe it's because they are good remakes they stick with us
Not until we get
MGS4
Tenchu 1 and 2
SOCOM
KILLZONE 2
im sure there are other gems. These are a few of my favorites
I mean, Ive enjoyed them. So I cant sit here and say there's too many. For the most part they've all been very good remakes. As long they remain of high quality and people are buying and enjoying them, I think its fine. They help fill the gaps between new releases. This year alone Ive beaten The Last of Us Part 1, RE4, Metroid Prime Remaster, and Dead Space and I loved every single one of those games.
Compared to the abandoned 360 remaster, this re-release is a painful reminder of what could have been.
It still blows me away that Xbox couldn’t secure online multiplayer for this…. Like, why even bother then?
It should have been the cancelled rare remake that was a total rebuild of the game but we got poor emulation instead
edit: to all who are disagreeing, read the second paragraph and rethink your decision
too bad for MS, most of Rare is at Free Radical, developing Haze for PS3, with great AI
:D
Now if only the Military could see what they can do with AI and defence systems....
i be back
Here's a novel concept:
Release it on XBLA;
-and-
Release it on the Virtual Console.
Win/Win.
I'm sure the logistics are more complicated than that. But that seems like a great solution to me.
Just need to agree to release it on both networks. I'd definitely buy it.
Im sorry but nintendo is hurting themselves and MS when they do this. Both the wii and 360 could have versions of goldeneye but nintendo has completly abondened the older audience. the 64 had more mature games than the gamecubbe(I think) and the wii has very few mature games, let alone FPS. The 360 goldeneye could have HD and the wii could have wiimote controll. Both are good and I would buy it, even tho I still have a 64 and goldeneye.
I so want to play this game again. I hope Microsoft will still try to get this game on the 360.