For those that have played any of the games in the "Souls" series, especially the latest entry, "Dark Souls," it is easy to understand what is meant when saying the games provide a refreshingly frustrating experience. Frustrating gameplay is, of course, a bad thing, but frustration in games isn't inherently bad. In fact, when used correctly, it's quite important in providing a great gameplay experience. However, it's only one aspect of many design elements that, when combined, provide the makeup for the perfect game.
Especially Demon`s Soul`s you mean, since it`s slightly better of course.
I don't know... Tried it and the fact that the character couldn't jump in any way really turned me off about this game.
I think Dragon's Dogma would be the less known but more interesting brother when it comes to well designed action RPGs of this generation.
But that's just my opinion.
"Is Dark Souls a perfect game? By no means no!"
Um, both Demon's Souls and Dark Souls were about as perfect as perfect can get, those are my two favorite jrpg's this gen. To me both games are damn near perfection and works of art!