Naughty Dog will use existing Uncharted, The Last of Us engine for PS4

By Matthew Reynolds

Naughty Dog will keep its existing in-house engine used in Uncharted and The Last of Us for the PS4, the developer has revealed.

Game director Bruce Straley explained how it won't repeat past mistakes of developing a new engine from scratch for a new console generation, as it did when it started work on Uncharted for the PS3.

"We learned a big lesson coming from PS2 to PS3," he told Digital Spy.

"There was a lot of hype over what next-gen was going to be. It was all going to be like movies, like a pre-rendered cutscene-style fidelity.

"That turned out not to be true. Granted, what we're able to do now is pretty damn close, but it took Naughty Dog four games to get there - one of the top developers in the industry with some on the most amazing scientists working in our programming department."

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2742d ago Replies(17)
yewles12742d ago

How stupid. It wasn't a mistake to make a new engine for PS3, they were forced to learn C/C++ because GOOL and GOAL wouldn't work like it did on the PS1 and PS2 respectively. Now they don't have to worry about different languages this time.

2742d ago
GribbleGrunger2742d ago (Edited 2742d ago )

Yewles1, I agree. It's clear from their track record that ND don't know what they're doing ...

Something tells me this will become a popular thread in the next couple of hours. Then when ND show they're PS4 games, many faces will be wearing egg.

rainslacker2741d ago (Edited 2741d ago )

It's pretty apparent from the first thread, that neither the people that are OK with it, or the people who aren't have any idea what it means, or what they even have to do to get it to work on new architecture.

In ND case, if it ain't broke, don't fix it, and just change the assemblers to write the appropriate code.

Since most of the backbone stuff will work the same way, and is likely written in C/C++ to begin with, all that has to change is the assembly language that may be tied directly to the CELL processes, or PS3 specific hardware.

There's no real reason to rewrite all the frameworks or software environment of the game engine if it suits their needs.

TrevorPhillips2742d ago

I trust Naughty Gods no matter what, they are an excellent company!

GoldenElf2742d ago

Who the hell cares? If they can make a good game using their existing stuff, good for them. Engines don't matter, the gameplay is what's important.

OrangePowerz2742d ago

Having a new engine for PS3 wasn't really a mistake given the jump into HD, better AI, physics and so on. I don't think they could have achieved what they did with Uncharted if they used the PS2 engine.

Wonder how the engine will work on the PS4 given it is fully optimized for the cell with ovloading a lot of the tasks to the extra units.