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Crash Course: Cel Shading in Video Games

When reading current video game publications, one sees a persistent misconception concerning the term “Cel Shading” and its use in video game graphics.

For all intents and purposes, Cel Shading as a term is currently being used as a misnomer. The term itself comes from traditional animation, where objects and characters were painted on transparent cels (short for celluloid). As a shading technique in computer graphics, it describes a method to emulate a non-realistic aesthetic similar to hand-drawn flat shadowing.

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gatheryourparty.com
110°

Response to Recent Community Concerns About Take-Two’s Terms of Service

Take-Two: "We know there have been some concerns from Borderlands fans about Take-Two’s Terms of Service. Maintaining transparency and confidence with the community here is always our goal, and we wanted to address some of these concerns."

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steamcommunity.com
80°

Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

100°

Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

-Foxtrot218d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki217d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88217d ago

Polish a turd to make a what?!

DefenderOfDoom2217d ago (Edited 217d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.