PSM3's Damnation preview and screens

PSM3's initial reaction to Codie's Damnation is confusion. Even after sitting through a twenty minute play-through, they couldn't explain what the hell was going on. The chaps from Blue Omega are keen to repeat the phrase "taking the first-person shooter vertical" but PSM3 are actually watching a third-person shooter.

Damnation's lead game designer Jacob Minkoff argues, "People have considered Gears Of War an FPS, and what we're doing is the same - moving the camera back slightly from the character so you can see around, but it still plays like an FPS." There's a grain of truth in this - there isn't a cover system allowing you to hide and recover. Instead Damnation relies on frenetic FPS-style shooting.

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