Lucas Siegel says: When The Last of Us was revealed at the Sony PlayStation media briefing at E3 2012, the initial demo ended with a point-blank shotgun blast to the face and the demoer, from Sony in-house developer Naughty Dog, literally dropping the controller like a rapper who just lyrically punished his opponent in a battle. The demo made a statement: The PlayStation 3 is not dead, and you haven’t even considered what Naughty Dog is capable of on this console.
The most impressive part of the demo – the part that lingered with me, however, was the way the enemy AI seemed to react to what was happening. Surely that was just part of the demo. After all, truly reactive dialogue and planning by AI, both enemy and assistive, would be nearly impossible and surely unprecedented.
Well, Naughty Dog has done it, and its only one of several impressive things I saw in a special two-hour hands-on demo with The Last of Us in a swanky New York hotel suite.