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How Should Next-Gen Consoles Handle Used Games | Tell GameRevolution

GR: The next generation of gaming is right around the corner, and with it comes all sorts of nasty changes, the nastiest of which being new forms of digital rights management.

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3985d ago
McScroggz3985d ago

I don't know. I want to be able to lend it to my friend, but used games are hurting the industry. Honestly, I'd say treat it like Steam except have the ability to lend a game to a friend. If and when consoles don't have used games anymore, we will ultimately spend less on games and publishers/developers will get more.

I'm just worried that any deterrence against used games, even if reasonable, will negatively affect a console too much. I hope I'm wrong, because I'd much rather get sequels to a game I really like than save $5.

madpuppy3985d ago (Edited 3985d ago )

your wrong, used games hurt the used game industry just like it hurts the movie, music and book industry, the difference is that game publishers don't want to follow that law. they want to be treated special and have their industry be free of the first sale doctrine. something every industry has had to accept since things started being sold. Developers and publishers of games shouldn't get a free pass because they don't like it.
And seeing that the gaming industry's annual profits dwarf the movie,music and book industry combined 100 fold, I don't understand why this is a problem.

Anon19743985d ago

Used game sales hurt the game industry like used car sales doom the automotive industry.

Cueil3985d ago

not the same... movies have box office sales and then the secondary market of DVDs/BR

McScroggz3985d ago (Edited 3985d ago )

(From another post I made)

Say I make a game and produce 100 copies.

I sell 50. Instead of selling 100 copies, 50 other people buy it used and I get zero money for it.

Why can't more people understand this?

Movies usually make their money back in theaters - you can't buy a used movie ticket. Plus there are many different widely used revenue streams like TV, Netflix, etc. Plus, when you do go to buy DVD's or Blu-rays in the average retail store they don't even sale used copies! And if they do, they most likely aren't literally trying to sell you a used copy at the check-out if you picked up a new copy. It's vastly different than games.

Much like movies, music artists make the bulk of their money from concerts. Not to mention royalties. CD's are such a small percentage of potential profit nowadays. I wouldn't be surprised if there were more pirated CD's than purchased used or not used physical copies of CD's.

Books cost A LOT less to produce. It takes a lot fewer resouces/people in general to make. Plus, I'd be willing to bet that buying books digitally has overtaken physical sales (or close.

Game publishers are greedy, sure. But you know what? Game developers spend years of their life making a single game, only to see a large amount of people buy a game used which leads to less money to feed their family, the game they made not getting a sequel and sometimes closing down a studio. I'm getting tired of people who think anything that isn't beneficial to them directly is evil and greedy.

And I'd love to see some facts supporting your claim that the gross profits from home console games dwarfs movie, music and books combined. I'm calling BS on that. Take out IOS (NO used games) and PC games (which have almost no used games) and I'd be willing to bet it's not that great. I guess something like Call of Duty may skew the numbers a bit, but let's be reasonable here.

EDIT: Oh yeah, and because used games are a non factor for PC's they get fantastic sales on Steam, often even with pretty new games. And, every game sold (even old games) gives a profit to the publisher/developer. If anything not having used games costs us less AND gives publishers/developers more.

steven83r3985d ago

@McScroggz
You shouldn't make any money off the 50 used copies. You made you profit that you felt was reasonable to charge for your game. Now it is my property and if i want to sell it to recoup my money i should be able to do so.

Let me break it down in a way you will get your money from used games but won't sound good. I buy your game for $60 play it and want to sell it. You set up a site where we can sell back our game to you for $30-45 which you have to shell out from your pocket. And you put it back up for sale for $50 cause its used. And if you can sell all of them then it works out for you otherwise you're now stuck with 50 used games you bought back which ate into your new sales profits.

In the end i payed $60 for the game its my damn property you are not going to tell me i cant sell it or trade it. Just like a car. If we begin to stop used game sales lets keep it going with cars and other crap. You buy a car your stuck with it. Which means no hot rods or classics as they are not sold today as NEW.

madpuppy3985d ago

Cuel: "not the same... movies have box office sales and then the secondary market of DVDs/BR"

MrScroggs: "ugh, what you said"

And I still say IT doesn't matter!! I don't care if it took a game dev 40 years and 2 generations to create a game, every industry is bound by "the first sale doctrine"
and be glad that there is that clause in copyright law or everything that you purchase wouldn't be yours to do what you want. there would be no ownership.

that protects me AND YOU, I never saw so many people so willing to give up their rights!!!

the First sale doctrine protects YOUR right to keep, lend, sell, destroy or defecate on the things you buy!

ShwankyShpanky3985d ago (Edited 3985d ago )

Bubbles for madpuppy and steven83r.

And steven brought up something like what I think these whiny pubs should do if they've got such a problem with used games and they insist on a cut... they should set up their own damn buyback programs.

And to the "books cost a lot less to produce" comment: that may be true for some books, but definitely not all. I'm currently reading Graham Hancock's "Underworld," and the author flew all over the world, hired researchers, learned to deep-sea dive, and funded diving expeditions to gather material for the book, and it costs a lot more to print and bind each copy than it does to stamp a plastic disc. And it's still only $17.95. Sure, I doubt it cost him $20mil, but it also didn't have a $100mil marketing budget to be made up for either. Of course, Graham Hancock probably doesn't pull down as much as Kotick or Riccitiello does annually, either. Funny, that.

+ Show (3) more repliesLast reply 3985d ago
fsfsxii3985d ago

I never heard of any industry being hurt by used stuff, used books don't hurt the publisher.
Publishers are just greedy

madpuppy3985d ago

these apologists for game publishers don't seem to understand that it doesn't matter that games cost more or take longer to create. THE LAW IS THE LAW, and if your industry cannot abide by the legal rights of the consumer then there is a flaw in their industry NOT in the law!!! EVERY INDUSTRY DESERVES A LEVEL PLAYING FIELD!
and no industry should be above the law!!!

justrandom3985d ago

publishers are leeches(dont know if it's the correct spelling,english not my mother language)Some gamers are brainwashed into thginking that used games hurt the industry.
Definetly it wont hurt Naughty Dog etc etc that make top quality games that I buy NEW.But also I bought used games wich I liked them and bought new the sequel.Its gonna go down the industry if DRM will be implemented on every console.I always was PS fan,but DRM and all that crap?I will abandon gaming,Im man of my word for as much as I love GT.

dcbronco3985d ago

@steven83r

Where are you going that gives you $50 on a used game. I've never seen anyone do that. $35 maybe, but never $50. And Gamestop, the one most seem intent on protecting, will only give you $25 for a two week old game. And they will then sell it for $55. Digital products are different because they don't degrade. Take a car to a dealer two weeks later and the value will have gone down $4,000. And will be resold for significantly less than it was bought for a few weeks ago.

After a few years it will be worth less to the next person that buys it. A game will still have the same value because it hasn't degraded.

rainslacker3985d ago (Edited 3985d ago )

The actual trade in price of a game is unimportant to the issue. No one is forcing anyone to sell their game for $35 or less. They are given the option to sell it and then that same company can go sell it for whatever they want, because you know, it's now their property.

GameStop has always been a red herring on the issue of used games, and it needs to stop. One can argue that their trade in practices are not consumer friendly, but there is no way to argue that their policies are against consumer rights.

"Digital products are different because they don't degrade"

In that case reselling a used copy of a game should get the seller the full selling price. Obviously no one is going to do that when they can just get it new. So the value goes down. Whether or not the actual content degrades is unimportant to the actual selling value of the product.

dcbronco3985d ago

I'm not sure where the MS rumored policy changes anything for the consumer. They can still sell their game. It's Gamestop that has to pay to get it activated. And that money would then go to the develop/publisher and the console maker. I don't necessarily see why the console maker gets anything but it's their console. Degrading means a lot when anyone can sell a non degraded copy and potential keeps the developer from selling anew one. Whether you think people won't buy or not isn't important. If they won't, the price comes down for new copies till they will. Developers will make better games or die. Games traded in will benefit the developers. Gamestop and others will find a better business model or die. Gamers will get cheaper new games. Everyone will be happy but Gamestop and others. But they should be because they will still be making something. Just no longer more than the developers.

NameRemoved00173985d ago

If someones buying something used I highly doubt they are going to pay full price for it.

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