Mini-games Gone Wrong

CCC says: "In gaming’s younger (though not really in its youngest) years, the mini-game was a neat bonus, a diversion intended to reward players and give them a break from the pressures of the base gameplay. Some, like the famous car destruction stage in Street Fighter II, used the same core mechanics as the title in question; while others, as with the card matching in Super Mario Bros. 3, were more about providing something different to break up potential monotony."

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WeAreLegion2501d ago

I will defend Wario Ware with my life!

V0LT2501d ago

I will too and with yours!