MWEB GameZone writer, James Wernich, takes a look at the success of games based on movies.
"Are games based on movies just bad?" Mostly yes.
The only movie based on a game that didn't annoy me immensely was Mortal Kombat. These aren't just kid feels, because I watched it again 3 days ago. It's obviously not the most intellectually challenging of movies, but at least it was entertaining and also I was quite impressive that they managed to make a movie with an actual storyline from a fighting game with minimal speech.
Dude, THOR: God of Thunder was amazing... (Obvious sarcasm is obvious - right?)
They're pretty bad, but with good reason. Game development can't usually properly start until the filming has begun (final script, final casting, art direction sorted, locations finished up) and has to be finished by the time the film is done. This gives the developer a pretty tight window of maybe 18 months, if they're lucky. Treyarch did their Bond game in 6 months. So they're bad, but considering the work conditions and how many constraints are put on time and creative freedom (they don't have to work on their own schedule, but on that of the film crew and rights holders, both of whom probably see the game as nothing more than a side project), they're not THAT bad.
Some good examples: Chronicles of Riddick and James Bond Goldeneye
Riddick games were pretty amazing yes
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