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Rymdkapsel Review | CriticalIndieGamer

Rymdkapsel has simple gameplay which is all executed via touch controls. To build a room, you drag the room you’d like – which appears as a Tetris block shown in the top-left – from the top of the screen, move and rotate it into place and then tap the ‘build’ button. Simple. Assigning units to different jobs is similarly easy, a simple swipe from ‘idle’ to the job you’d like to assign them to and that’s it. It’s also possible to drag units directly between two jobs. The goal of the game is to complete missions assigned to you which may involve working towards monoliths – special pre-built rooms which give a bonus effect when researched – or surviving a certain number of waves. To achieve these goals, you must build out towards the monoliths using corridors while maintaining enough Extractors, Reactors, Gardens and Kitchens to supply the building, enough Weapons to defend your units and enough Quarters to man everything.

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