Game Informer: Seven Kingdoms Conquest Review

It's simply unacceptable for a retail game to have a major component of gameplay be as broken as Seven Kingdoms' pathfinding and unit AI. Troops will literally walk 30 yards at right angles to a move order you give them…across open ground. Telling wounded units to retreat requires that you set their AI stance to "passive," unless you want them to stop after two steps to re-engage the enemy despite a direct order.

An embarrassingly small amount of content (the "campaigns" are a mere dozen or so glorified skirmish maps) means you won't spend much time with Seven Kingdoms even if you do buy it – but Game Informer would suggest the obvious solution of avoiding this like a bipolar ex instead.

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