130°

Eric Hirshberg Believes Call Of Duty: Ghosts On Xbox One 'Is Stunning Leap Forward'

Forbes - A big part of the Microsoft Xbox One Reveal in Redmond, Washington today was the unveiling of Infinity Ward’s Call of Duty: Ghosts to the world. I was able to see the game last week at a pre-E3 event with Activision Publishing CEO Eric Hirshberg, who took the stage today at Microsoft’s headquarters to unveil the new game. Activision has big plans for its biggest franchise, and the game demo promises a next generation of shooting action with even more Hollywood influences (thanks, in part, to the involvement of acclaimed director Stephen Gaghan on the new game).

Hirshberg said people have been asking for years now how long can Call of Duty last and whether or not this franchise is ever going to crest. The only “problem” is (and it’s not a problem for Activision, but perhaps for other publishers) that the franchise continues to grow.

gamerlive4145d ago

It's nice to see a game developer not shooting a dog for a change.

sengoku4145d ago (Edited 4145d ago )

he must have seen some other footage,
what i saw was a little bland for true nextgen bs they where shoveling.

zebramocha4145d ago

The cod was 4,this was crap all the hype and looks no different not even art style wise.

finbars754145d ago

Anybody who disagrees with you obvisouly only plays COD and no other.The game looked almost the exact as the others.The only difference where the character models where more cleaned up and thats it.Its time for you guys to open your eyes and try to relize after all these years that its always going to be same.If I want to play a game with a dog I will just but dead to rights retribution.COD Ghost so original more like garbage like the other ones.

Shadonic4145d ago

i agree it didn't look that good and from what we saw from the trailer on there zoomed in faces it didn't look that good at all. I can see they added things like dynamic maps Battlefield, Halo 2,leaning out (taken from medal of honer) and sliding which ive seen in crysis. New to the series but not really innovative or new to gaming in general. I wonder how it will impact the gameplay though. Will camping reach new heights now that you can lean out of corners?

IMO Battlefield 4 looked way better.

gano4145d ago

fuc hershberg that shyt garbage.

2pacalypsenow4145d ago

then they haven't seen BF3 ,killzone on consoles

Show all comments (24)
40°

Ubisoft Has Already Recouped the Money it Spent on Activision Cloud Gaming Rights

Ubisoft announced on recent earnings calls that it has already recouped the cost of Activision/Blizzard streaming rights - which were only between €50M and €100M.

Read Full Story >>
clouddosage.com
30°

Activision Games May Feature NPCs That Use AI-Generated Audio Reactions For Realism

Activision has published a new patent that wants to create NPCs capable of reacting with AI-generated audio and animations in games.

Chocoburger32d ago

Have people forgotten that the 'A' in 'AI' stands for ARTIFICIAL? As in not real, as in the opposite of realism? AI-Generated content is the opposite of realism.

150°

Microsoft and Activision's new AA-focused dev team makes the shuttering of Tango Gameworks baffling

Microsoft and Activision have announced a AA-focused splinter team, making Tango Gameworks' closure baffling.

Read Full Story >>
videogamer.com
Jin_Sakai54d ago

Yea let’s shut down a AA studio that just put out a great game and open another AA studio out of nowhere. I swear Microsoft never make any sense.

purple10153d ago

tax evasion id pressume, maybe same reason sony spun off some form bungie into a new studio?

Terry_B51d ago

lol. when I read Jin's comment..I just knew one of the first replies would have the word Sony in them.

purple10151d ago

yer cos, if you open a new studio, you can put down a £200,000 (or whatever) cost for new offices, computers, hiring people, promotion, etc, against any profit,

if you stay with the same studio, you still have costs, but less so, as stuff is already up-and-running, them accounts teams don't just 'restructure' stuff, for fun, you know.

52d ago
ChasterMies51d ago

Probably has something to do with repatriating foreign profits.

anast51d ago

MS Xbox has made some curious decisions, but this studio has underperformed as a whole. Just because they made an average game with trendy art and they have game writer friends doesn't mean that they are releasing bangers consistently. Ghostwire, The Evil Within, and Hifi-Rush were average or slightly below average games. Evil within 2 was a solid game. So, in the last 10 years, this AA studio only made 1 good game. This is fine if we are talking about AAA companies like R* that make enormous games, but we aren't.

+ Show (1) more replyLast reply 51d ago
talocaca51d ago

Microsoft constantly talks about creating new studios but most of their titles end up coming from studios they just threw money at 🤷‍♂️

Remember when they hyped The Initiative as their Naughty Dog? It's been 6 years and we've seen a trailer....

Reaper22_51d ago

I remember when Killzone was supposed to be the Halo killer. That didn't work out out well either.

Let's not forget that Sony threw a butt load of money @ Bungie and they just laid off some people. And what have they produced since that purchase.

BehindTheRows51d ago

Whataboutisms don’t change anything and only show how out of touch you are. Microsoft’s handling of their studios has been poor. No amount of “but Sony” is going to change that.

What you should be doing is rooting for them to do better. They are where they are partially because many of their fans would rather shill instead of demanding better.

Cockney51d ago

I knew it had to be sonys fault

Dude Dutch51d ago

Sony never said it to be a Halo killer.

__SteakDeck__51d ago (Edited 51d ago )

@Reaper22_ You mean Destiny 2 The Final Shape, arguably the best Destiny expansion and one of the highest rated titles of the year? Also. No one is saying that Sony doesn’t miss. But PS’s hit rate is much higher than Xbox’s.

Doomeduk51d ago

Just give the nurse her phone back eh ?

-Foxtrot51d ago

Actually Haze was suppose to be the Halo killer

If you’re going to bring Sony into it and call them at least do it right

KillBill51d ago

Yes... the term "Halo Killer" was very popular in all of the articles on the game when it was being promoted. Everyone claiming that "Sony never said..." and yet today we know and have learned that articles are controlled by those who pay for them to happen.

This was the early days of game marketing change that had Sony trying to not have anyone fill the hole that Sega left in their departure. They discounted MSFT early on and then reacted only when they actually had some traction.

+ Show (4) more repliesLast reply 51d ago
The Wood51d ago

Bottom line is the Xbox part of Microsoft is in a helluva mess. The pivots are snapping ankles.

KillBill51d ago

Obviously the team that remained after so many left didn't meet the needs of MSFT. A new team is not unusual for new projects. Some of the old team moved on internally and we do not know where they all went. The resources elsewhere that were freed up could likely have even been a part what spun up this new studio. Resources move. Just not in Tango Austin anymore.

jwillj2k451d ago

Nobody left they were let go. Stop trying to sugar coat it. If they didnt meet the needs its Microsofts fault.

This whole thing stinks like it was a flip coin decision made on the golf course with a bunch of beers.

Reaper22_51d ago (Edited 51d ago )

Just like many here were sugar coating not long ago Bungie laying off people and acting like Sonywas in the dark and had nothing to do with it. They are the parent company . They knew.

KillBill51d ago

Incorrect. Prior to the the studio being shut down Shinji Mikami the lead developer left to create his own studio. And some of his team left with him. He wanted to take a completely new direction in his development and didn't want to continue "His reasons for wanting to leave weren't animus, as Mikami said he wanted to create an environment where young talent could prosper through development which included shorter project cycles, for example. Mikami also had a desire to make unique, smaller scale games himself, so wanted to connect these two ideas." He felt after take over by Zenimax that he became closer to a "rank-and-file employee" and had been wanting to leave since then.

After his departure MSFT was not comfortable with the remaining team as it stood and closed it along with other studios during the period of restructure.

Just a myriad of investment in searching for reasons why things happen would have led anyone to the actual answer instead of simply supposing and creating a 'coin flip on the gold course' scenario.