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Deadly Premonition: The Director’s Cut Review | PixelPerfectGaming

Deadly Premonition: The Director’s Cut places you in the role of FBI Special Agent Francis York Morgan as he investigates the murder of Anna Graham in the quiet town of Greenvale. With the assistance of local Sheriff George Woodman and his deputy Emily Wyatt, the trio work tirelessly to find the person responsible for Anna’s death. As details to the murder unfold, a string of new victims appear along with a possible suspect – ‘The Raincoat Killer’.

The game itself is memorable. Its cast of characters are likable and have a tendency to grow on you over time. Agent FBI York in particular is a maniacal, unpredictable character who communicates with an invisible person named Zach. Unlike the original game where you never get to see Zach, The Director’s Cut starts by showing him sitting on a chair, face hidden and hands wrinkled from age, telling the story of the Greenvale murders to a frightened granddaughter. As off-putting as this may sound, it sets the stage for an unforgettable survival horror-style game in a quaint, sleepy town in North America.

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