Joseph Ford, Thunderbolt writes:
For a game that beds itself in a vast sci-fi milieu, it seems awfully banal to remark first on Eclipse’s menus. The impression is unavoidable, though. Even the title screen is beset by them. Dig deeper, and you’ll find menus stacked inside menus stacked inside menus. There are menus for statistics, menus for exploration and menus for modification. All of the game’s substance, its good and its bad, is tucked away in these menus.