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Emergency Mayhem hands-on and screens from GameSpot

Though Emergency Mayhem was originally unveiled at the Electronic Entertainment Expo nearly four years ago for the PlayStation 2 and the original Xbox, its future was cast in doubt when original developer Acclaim filed for bankruptcy. But just as Made Man and Juiced eventually saw the light of day with some outside help, Emergency Mayhem has been resurrected for the Wii thanks to Codemasters and Warner Bros.

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gamespot.com
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4.4

Emergency Mayhem (Wii) Review (Vooks)

Emergency Mayhem is a fast and frantic take on the arcade racing genre that is unfortunately let down by too much repetition, rushed design and great ideas that don't seem to have been fully explored. Inspired by the classic Crazy Taxi formula of racing fares across the city against the clock, Emergency Mayhem changes the player's role from that of taxi driver to an emergency services worker racing to save Crisis City from complete chaos. Emergency themed mini-games break up the driving action and add something a little different to the mix, but overall there are too many flaws and unrealised opportunities to make Emergency Mayhem stand out in the crowded Wii market.

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3.0

PALGN: Emergency Mayhem Review - Someone should have called 000 earlier

PALGN writes: "Emergency Mayhem is a game that has had quite a turbulent development history. The game was originally announced for the PlayStation 2 and Xbox at E3, 2004 and was to be published and developed by Acclaim. Unfortunately, Acclaim filed for bankruptcy in Sepember 2006 and the chances of Emergency Mayhem being released seemed slim. However, in May 2007 Warner Bros. purchased the rights to publisher the game, with Codemasters developing the game. Then finally, in December 2007 Codemasters announced that they would be publishing the game, while Supersonic Software would develop the game. So, now Emergency Mayhem is finally here, in budget form in Australia, so is the game worth the wait?

Emergency Mayhem is best described as Crazy Taxi with ambulances, fire trucks and police cars; or at least that's what we think the original plan for the game was. The game is set in Crisis City and players take control of either an ambulance, fire truck or police car and drive to destinations, completing mini games and helping out the citizens of Crisis City. Whether the player chooses an ambulance, fire truck or police car is irrelevant, the objective is the same; get to the destination and complete a mini game."

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palgn.com.au
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6.0

GamePlasma: Emergency Mayhem Review

Jereme Puik from GamePlasma writes:

"There is only so much you can do to make a title like this worthwhile. There are a few missing pieces here and some tweaks could have easily made this game more enjoyable. The glaring problems make it almost impossible to keep a smooth calm attitude while playing."

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gameplasma.com