Gamasutra: "It's time to leave the debate as to whether video games are art or not behind. Instead, there is a need to consider how video games function as works of art, to ask whether game developers have properly grasped the nature of interactivity and to consider whether we as an audience really understand what it is about video games that makes them so compelling."
Braid creator Jonathan Blow is developing a roomscale VR game with no "concessions for seated or stationary play."
SECTOR.sk interviewed Jonathan Blow, developer of Braid and The Witness, about his work, indie games in general, and his future projects.
In response to Jonathan Blow's comments on stagnation of creativity in the indie scene, The Indie Game Website take a look at some of the most creative indies recently released.