Dusters writes:
'‘How could you nerf my dropsuit-weapon-vehicle??’ We wonder if the devs ignore post like these as most intelligent people do. Posts where people cry about how theyve been wronged because their favorite weapon was nerfed and how it must be CCPs intent to screw them over [specifically of course] always fall on deaf ears to us. The devs have to consider the whole library and big picture rather than a single weapon when they make changes. Take the Minmatar HMG for a moment: Consider for a moment that if all holds true to EVE canon, the Minmatar HMG will probably be third in pure damage to the Gallente and Amarr variants. This could have been an impetus for lowering the HMG damage. Because it has to be slotted correctly when compared to the others and they dont want to be forced to give us a Gallente proto HMG that does 26 damage per round.
We’re just extrapolating here but we think you get the point. The devs have also mentioned that they use metrics, and not a vocal minority, or some silly knee jerk reaction when tuning the game. This is great to know, as data is more trustworthy than players with a clear bias for or against a certain weapon or piece of equipment. Imagine how difficult it is to tune the Heavy suit, tune it too harshly and it can’t fulfill its role, too easily and its unstoppable. Its always been our assertion that you cannot tune weaponry with the unskilled user in mind, because then the skilled user breaks the game. You must also tune with the exploiter in mind. Most have noticed the influx of Tactical ARs with this update. We’re happy to see it become a viable weapon again, but CCP has to keep an eye on the Modded Controller Contingent who have always sought to abuse this weapon. It may be a good idea to hard code its fire rate into the game to prevent it from becoming a long range, high damage, high ROF weapon that has no peer. But enough about that, in this piece we look at Uprising, what things stand out, need tweaking and what is absent.'
Ninth episode, and we talk Planet Nomads kickstarter, slow CPUs, EVE Valkyrie event, and I have finally received my Bragi Dash!
News:
* Bragi is finally shipping The Dash wireless headphones
* EVE:Valkyrie players holding an in-game event February 20th, with live-streams
* Apple has the highest quarterly revenue of any company ever
* Intel says future CPUs will be slower, but more efficient
Farewells to DUST514:
A small goodbye to DUST514, from current and past players and bitter-vets
Special Guest:
This week’s guest is Daniel Maslovsky from the game-studio Craneballs, here to discuss their kickstarter game Planet Nomads! It is an interesting Sci-fi Survival Sandbox games, and several Bammsters are already backers on Kickstarter!
From GameWatcher: "DUST 514 was first announced back in 2009 for the PlayStation 3 as a first person shooter played in conjunction with the massively multiplayer space sim EVE Online, and its final build was launched in 2013. CCP has announced that DUST 514 will be shuttered on May 30th 2016, with a new FPS being developed to replace it."
wow. that's messed up. I don't play the game, but shutting it down and then a month after that showing your replacement game after you told the community screw you. LOL. Remind me to never support or play a CCP game. There are games that came out many years before this one and the devs keep the servers up for people.
I remember them saying it was supposed to contribute to eve and everyone was up in arms and that never happened and it just fell to the way side
DUST514 players create EVE:Phoenix trailers as part of their #PortDUST514 campaign.
Since the announcement of the DUST514 sequel EVE:Legion by CCP Games at FanFest 2014, there has been an almost eerie silence about the project from the game’s creators. Domains and trademarks were registered, and later left expired, for the EVE:Legion brand, and the player base was left watching as no actual news or progress updates were given by CCP, even at the various player-gatherings or CCP’s own FanFest 2015.
The players of DUST514, both past and current, have rallied under a banner, #PortDUST514, led by Ripley Riley, and are using this hashtag on social media to highlight that there is still a desire for a sequel or a port of the game to a more recent platform than the Playstation 3.
Most recently, this has resulted in the players creating propaganda posters and “memes”, and even voiced trailers, for what they themselves have named EVE:Phoenix.
The player Pokey Dravon, with the help of several other players, created this trailer for the campaign.