In One and One, Game|Life asks a member of the gaming industry two questions: one about gaming, and one about something completely random.
Earlier in his career, Tomm Hulett did localization on some of Atlus' most memorable games, including Trauma Center, Contact, and Digital Devil Saga. Currently at Konami as the associate producer for Silent Hill Origins and now working on Silent Hill V, he really hopes you enjoy being scared.
What does he feel is the most commonly underused or overlooked element in games?
If he was going to appear -- and die -- in a horror film, how would he like to be killed?