How to Build a Holodeck

The Escapist writes:

"Admit it, you want a holodeck. I know I do. What could be better than the Star Trek ideal of interactive entertainment? Imagine being able to explore an immersive, limitless world.

But before I get ahead of myself, we need to define what a "holodeck" actually is. First seen in the pilot episode of Star Trek: The Next Generation, a holodeck is a large room with one entrance/exit. Its walls are covered in electronic "emitters" that project light into patterns - or holograms - and these patterns of light are made solid through the use of force fields that conform to their position and size. When people are inside, they are constantly walking on a force field that tracks their movements, making it appear that they are walking vast distances when they are actually walking in the same place. From this comes the definition: a holodeck is a room that creates objects, people and images on the fly and has no restriction on time and space. If you've never seen Star Trek (and how could you not?), this video provides a good example of the technology in action.

It's clear why this would be the ultimate destination for gaming. No longer would there be buttons or controllers or anything of the kind, just a room with infinite possibilities.

How would one go about building such a room? While we have access to holograms, they are often simplistic, without definition and realism. In addition, even if we could easily produce true-to-life holograms, we can't create force fields capable of forming light into a solid shape. No, we're going to have to get creative. We need to recreate the experience while staying grounded in reality. To do this, we'll have to cherry pick from currently existing and upcoming tech."

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Lucreto3865d ago

I want a holodeck.

Final Fantasy C (100)you will be holding the weapons and wandering around outside a town leveling up.