Ooo! Gossip is so juicy when it’s regarding a popular franchise! This week, The Koalition featured an editorial that highlighted Rockstar’s decision to exclude a female character in GTA V. With all the controversy on this topic, you’d think this would be a bigger issue. Also in this video, check out Electro Jade’s view on Call of Duty: Ghosts, and the top new releases of this week.
Game on!
- Electro Jade
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
Former Rockstar Games Technical Director Obbe Vermeij has finally revealed why some planes would randomly crash in GTA: San Andreas.
This fly by feature was on the cutting room floor due to the random plane crashes and it's one of those things I'm so thankful made it into the final version as these random fly by and crashes make the world seem more alive on the extremely limited PS2 hardware you needed everything you could possibly get in a open world to convey that feeling.
And accross hundreds of hours of gameplay I probably died around 3 times as a result of these fly by failures but I loved every time it happened
It made the world feel more human, and honestly kinda insane that even today with all these open world games, almost no one can capture that like R* even when compared to their ps2 games
Lol, I remember those. I vaguely remember dying from one crashing into my car once too.
Glad to have some new material. :)
I wouldn't mind a female protagonist for a GTA game if done right. The issue is that Rockstar has little to gain from doing so. The fact that 47% of gamers are women in an industry where 90%(or more) of game protagonists are male speaks volumes to how unconcerned people are about the issue.
It's similar to how the majority of gamers are minorities, yet we aren't overly distressed that most protagonists are early 30s dark haired white guys. As a Latino playing a game, I've never said to myself "Oh, I can't play as a white guy! How could I ever relate to him?"
Similarly, I can't imagine many women not playing a game simply because they can't play as their gender.
Again, female protagonists are brilliantly implemented in games like Mass Effect and Saints Row, so it COULD work in GTA. Theres just not a big enough outcry for it yet.
i loved Heavenly Sword and i have no problem with the female protagonist... GTA should have a female protagonist as an option. having said that GTAIV was crap so i'll be staying away from GTAV. Sorry.
Is she high?
But is it really that big of deal when you can't play as a character who shares your race, gender, and/or ethnicity? You'll be playing as human being most of the time, so you'll always be able to relate to them on some level.
I'd think that most gamers would have a mindset similar to my own. I only care about the gameplay. I don't care about the specifics of my characters race, gender, or ethnicity.