MTB: Dead Island: Riptide [PC Review]

MTB: I didn’t like the first Dead Island by the time I was done with it. I did at first, as I was really impressed at how they’d made the zombie into a dangerous creature again, but by the time I was finished I was so sick of constantly dying and the incessant need to repair my weapons that I just couldn’t care about the game anymore. I went into Dead Island: Riptide hoping that the developers had seen these problems and taken care of them, and I was impressed with how many of them they fixed. I didn’t have to constantly repair my weapons any more, quests could easily be accepted in one convenient spot, and the game just felt a lot faster on its feet.

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