Rely on Horror writes:
A lot of people have been wondering how the new Deadly Premonition Director’s Cut visuals stack up to that of the original Xbox 360 release. More notably to see if the Director’s Cut framerate is as poor as some people have been reporting. Thanks to supergreatfriend on Youtube, we can finally see the two games side by side, and draw our conclusions from there.
Plenty of games have made a name for themselves as being proud of the fact they’re not to everyone’s taste over the years.
Okay, but "games I'm not meant to love" means I won't play them.
Games are for fun. They're their own art, it's a disservice to reduce them to interactive stories. You can focus on making your audience entertained on a positive way and still stand out.
No game is for everyone. Some games are more mainstream or casual friendly but there is always someone who won’t like it. Same with anything else
TNS: "This is a list of five terrifying games that have all been inspired by the Silent Hill franchise in one way or another."
Deadly Premonition is a weird, weird cocktail that doesn't go down smooth for everyone, but it's still absolutely worth sampling.
It’s sooooo janky but the story is so good and the agent is so quirky I loved it thouroughly, the story is that good that you can actually make it through all of its jankiness and issues .
It’s a diamond in the rough and rough is saying lighly.
This game deserves a remake out of any game I can think of .
If they fixed the combat ,driving and movement this would be one of my favorite games all time and it already is in a way.
I enjoyed this back during ps3 days. I'd buy it again if they re released it fixed up a little. I had fun with it.
Why does the original look better than the remastered version (director's cut), makes no sense at all.
Huh, the DC version is choppy compared to the original version. And strangely, original is green while DC is red.
GOTY 2013