OPM: When was the last time you loaded up a game that changed the very way you play? It’s been a while hasn’t it? We line up a few historical PlayStation titles that changed perceptions or introduced new mechanics you now take for granted.
Former Naughty Dog dev says Resident Evil 4 inspired Unchartted and even Gears of War, particularly the over-the-shoulder camera view.
It revolutionized third-person shooters, in a genius way that gives you full control of aiming.
I thought this was common knowledge. Resident Evil Revolutionised over the shoulder aiming in 3rd person shooters/action games
Influenced basically every third person action game made after it, GTA uses the over the shoulder perspective when shooting since the 4th installment, Red Dead Redemption 1 & 2 too and the Batman Arkham series has the over the shoulder perspective as the main camera throughout the whole game series.
Obviously there are a ton more examples but you get the point 🗿.
Discover 10 timeless video games from the past that remain absolutely playable today. From Chrono Trigger to DOOM, these classics have aged like fine wine!
Hot damn that's a good list. The only one i never played is AOE2 and i never finshed Chrono Trigger but it was damn good.
Speaking of what's old but holds up amazingly well and plays like a dream.. i played Symphony of the Night for the first time in 2019.. yep that's right. It became one of my favourite games of all time that i replay almost every year. I couldn't believe how good it was. That is almost impossible for me with newer games let alone older ones. Truly a special gem.
The only one I’d disagree with is doom. It shows its age badly I think. After 5 minutes of play these days you put it down.
Includes savings on The Crew: Motorfest, Resident Evil 4, and much more.
I'm almost certain there were some shooters on PC that used 'over the shoulder' aiming before Resi 4. Admittedly, they were not as big as Resi 4 but they still had it.
Journey / Flower had quite an impact on me. GTA3 was an awesome 3D Sandbox. Gears of War and its cover system is a big one too. Sure it's not a PS game and it wasn't the first to do it, but it is the game that brought it to the mainstream and developed a gaming trend. Since it's a Sony article I'm trying to think of Sony related games. They say Voice control in Socom is similar to Kinekt and PS Move? Screw that... Eye Toy falls more in line with the point they're trying to make.
Finally, I'm gonna say the Souls series has the potential to change a lot in the industry due to the online infrastructure. Invading other peoples games is something I would like to see in the future. (Watch Dogs has invasions, right?)
I like this list, but I would have to say that it was Mario 64 that taught us all that platforming was a viable thing in 3D space.
Other than that, I think the list is pretty good.
1.Resident Evil 4, 2005 – Over the shoulder aiming
2.Max Payne, 2001 – Bullet time
3.Gran Turismo, 1997 – console racing simulation
4,Call of Duty 4, 2007 – The modern shooter
5.Prince of Persia, 2003 – Time control
6.Fight Night 2004 – Analogue controls in sports
7.Jumping Flash, 1995 - 3D platforming
8.SOCOM, 2002 – Voice commands
Mario 64, this is until now the most advanced Mario game ever made, the game has a nice 3D gameplay.
Gran Turismo: a game full of details, tracks, cars, details and amazing music.
Ace combat 4: amazing graphics, music, characters and story
Rise of Nations: a strategy game in real time.
FF8: A game of several hours of gameplay and nice characters.
Battlefield 3: Tanks, fighters, APC's, a lot of weapons, destructible enviroments, amazing multiplayer.
Killzone 2: Addictive multiplayer, the helghans are great!