2K Games's BioShock 2 is getting a little extra attention these days thanks to interest in BioShock Infinite, so it seems only appropriate to revisit this episode of the old Kombo Breaker podcast which originally aired February 9, 2010. Before you step into the shoes of a Big Daddy, why not learn what went into the making of the game? Just prior to the release of the game a few members of the development team at 2K Marin sat down for a phone conference in which they discussed the development process, and rather than just provide a brief transcript of their remarks, we recorded the whole hour-long conversation that we presented as a special extra edition of Kombo Breaker.
PAX EAST has officially confirmed that Blizzard and 2K Games are amongst the bigger names attending the show. This would be two of the bigger names to return to live U.S. shows since the Covid Pandemic.
Good to hear. Past couple of years the show floor is getting smaller & smaller, with more space everywhere. Food truck trucks made their way on to the expo hall floor last year. Haven't seen that since 2012.
Shaz from Pixel Swish: "The Mafia games have always excelled in storytelling and voice acting. Though Mafia 3 faltered in some gameplay aspects, its story and, particularly, voice acting are tremendous."
Mafia III had a great narrative and some truly incredible performances. The gameplay loop had its issues but the story, acting, world and atmosphere don't get nearly enough credit.
First few hours: "This game is incredible!"
Hour 10: "Wait, that's it? I'm going to be doing the same thing over and over for the rest of the game??"
As of November 25, the 2K launcher is no longer required in any 2K published games on either Steam of Epic Games Store.
Much like Bethesda’s & Paradox’s, I never understood even the notion that these launchers should be required. Even from their own business perspective I could never even imagine someone purchasing a game through them and not being recognised as a hinderance more than anything else.
This is a little something from the old Kombo vault. It's been missing from the Internet for a few years now and I'm happy to republish it. BioShock 2 takes some heat from the community, but it's a solid game in its own way and I think it's interesting to hear the developers explain their methods and reasoning behind the process of creating this sequel.