140°

PhysX Showcases The Best Real-Time Fluids - Position Based Fluids Demoed

DSOGaming writes: "We’ve criticized the PhysX effects in the past, but this new algorithm sports the best real-time fluids (aka water) we’ve ever seen. It’s no stretch to say that this digital water comes close to the real deal, which is a big accomplishment."

Read Full Story >>
dsogaming.com
Snookies124438d ago

That's pretty freaking awesome.

Derekvinyard134438d ago

This is amazing !!! Better then real water lmao

GribbleGrunger4438d ago (Edited 4438d ago )

I agree. It looks spectacular

Although it's rendered at 30fps so it can't be a high end PC :) [Again ... I'm just kidding]

shutUpAndTakeMyMoney4438d ago

wow can't wait for ps4! So pc can use this.

fr0sty4438d ago (Edited 4438d ago )

Pretty good. They still have the fluid looking too thick to be water (look at when the tank of water explodes, it gathers in one big globby mass in the center of the table instead of flattening out and conforming to the shape of the table), but it's definitely a leap in the right direction for a true water simulation in real time. Just to give an idea of how much of a leap this is, this video showcases what is used for professional pre-rendered CGI to do the same effect. It's the same concept, they just use more "little balls" to simulate the flow of water, and the foam effects are also much higher quality. It's a plugin called "Realflow" for 3D programs like Cinema 4D. The clips in the video I attached would take any single PC days to render, if not longer. To see someone coming as close to Realflow's pre-rendered CG water in real time is nothing short of amazing.

Crazyglues4438d ago

To say that looks Awesome, is an understatement....

This is Unreal... Just Wow...

I never get that impressed at these demos, but wow this is Amazing... Wow..

starchild4438d ago

Very awesome indeed. Water, hair, foliage....these are some areas that need to be drastically improved. With TessFx and this PhysX water simulation hopefully we are on our way to getting such things more often in games.

+ Show (3) more repliesLast reply 4438d ago
john24438d ago

Since a lot of people will be wondering about the hardware used:

"According to YouTube's 'Zogrim' who uploaded the video, a GTX580 was able to handle both sim (~ 130k particles) and rendering at 30 fps."

elhebbo164438d ago

rendering at 30 fps with a 580? wow that takes a lot of power.

Studio-YaMi4438d ago

That's just too awesome,wish something similar could be accomplished on next gen consoles.

Probably not but who knows ? :0

Salooh4438d ago

Amazing. Imagine how it works in real life >.<.

FamilyGuy4438d ago

It's movements are very realistic but visually they made the water in this demo look a little like gel.

Timesplitter144438d ago (Edited 4438d ago )

Will be cool to see this slowly starting to appear in games. I know I've seen some fluid simulations in the Killzone demo (explosions and smoke were fluids, not particles).

You can tell though that they haven't quite nailed it yet, even though this is really impressive. It acts more like extremely fine, agitated sand than liquid. It lacks... viscosity? I dunno how to describe it. You know how two drops of water kinda suddenly fuse together when they get close? That's what it lacks

Show all comments (27)
70°

NVIDIA Smooth Motion: Up to 70% More FPS Using Driver Level Frame Gen on RTX 50 GPUs

NVIDIA’s RTX 50 “Blackwell” architecture has been a bit of a bore for us gamers. Apart from Multi Frame Generation, which has limited use-case scenarios, there isn’t much to be excited about. It is achieved using GPU-side Flip Metering. The optical field data is generated using AI models in the Tensor cores.

Read Full Story >>
pcoptimizedsettings.com
60°

PNY NVIDIA GeForce RTX 5060 Ti GPU Review

Between the price, performance and power draw, with the GeForce RTX 5060 Ti, NVIDIA nailed the mainstream formula.

Read Full Story >>
cgmagonline.com
60d ago
230°

Nintendo Switch 2 Leveled Up With NVIDIA AI-Powered DLSS and 4K Gaming

Nvidia writes:

The Nintendo Switch 2 takes performance to the next level, powered by a custom NVIDIA processor featuring an NVIDIA GPU with dedicated RT Cores and Tensor Cores for stunning visuals and AI-driven enhancements.

Read Full Story >>
blogs.nvidia.com
ZycoFox73d ago

The raytracing probably doesn't even equal a low end PC GPU, even if it did it would probably be mostly useless. They'll probably force it in some game now that will run like shit maybe 30fps at best, just because "it can do it"

B5R73d ago

Raytracing is so unnecessary for a handheld. I just hope you can turn it off.

Vits73d ago

A lot of gamers don’t realize that ray tracing isn’t really about making games look better. It’s mainly there to make development easier and cheaper, since it lets devs skip a bunch of old-school tricks to fake reflections and lighting. The visual upgrade is just a nice bonus, but that’s not the main reason the tech exists.

So you can be 100% sure that developers will try to implement it every chance they get.

RaidenBlack73d ago (Edited 73d ago )

Agree with Vits .... but also to add, if devs and designers just implement RT to a game world then it won't always work as expected. RT is not just reflections but also lighting and illumination as well. For example, If you just create a room with minimal windows, then it will look dark af, if RTGI is enabled. Devs and designers needs to sort out the game world design accordingly as well.
DF's Metro Exodus RT upgrade is an amazing reference video to go through, if anybody's interested.

darthv7273d ago

So is HDR... but they have it anyway.

thesoftware73073d ago

Some PS5 and SX games run at 30fps with RT...just like those systems, if you don't like it, turn it off.

I only say this to say, you make it seem like a problem exclusive to the Switch 2.

Neonridr73d ago (Edited 73d ago )

sour grapes much?

"It probably doesn't do it well because it's Nintendo and they suck". That's how your comment reads. Why don't you just wait and see before making these ridiculous statements?

Goodguy0173d ago

Please. I'd like to play my switch games on my 4k tv without it looking all doodoo.

PRIMORDUS73d ago

Nvidia could have said this months ago and cut the bullshit. Anyway the rumors were true.

Profchaos73d ago

Would have been nice but NDA likely prevented them from saying anything

PRIMORDUS72d ago

TBH I don't think Nvidia would have cared if they broke the NDA. A little fine they pay, and they go back to their AI shit. They don't even care about GPU's anymore. I myself would like them to leave the PC and console market.

Tacoboto72d ago

This story was written half a decade ago when the world knew Nvidia would provide the chip for Switch 2 and DLSS was taking off.

Profchaos72d ago

Yeah but similar thing happened a long time ago when 3dfx announced they were working with Sega when they took the company public Sega pulled out of the contract for the Dreamcast GPU.

In response Sega terminated the contract and went to a ultimately weaker chipset.

So there's a precedent but that Nintendo would have much Of an option its AMD, NVIDIA or Intel

Profchaos73d ago

I'm not expecting of anything from ray tracing but dlss will be the thing that sees the unit get some impossible ports.

andy8573d ago

Correct. All I'm seeing online is it'll never run FF7 Rebirth. If it can run cyberpunk it'll run it. The DLSS will help. Obviously only 30 fps but a lot don't care

Profchaos73d ago (Edited 73d ago )

Exactly right when I buy a game on switch I know what I'm getting into I'm buying a game for its portability and I'm willing to sacrifice fidelity and performance to play on a train or comfortably from a hotel room when I travel for work.

73d ago Replies(1)
Show all comments (23)