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220°

Batman: Arkham Origins Blackgate Developer Explains Why It Left Nintendo

The developer behind upcoming Nintendo 3DS and PlayStation Vita game Batman: Arkham Origins Blackgate, Armature, consists of former Retro Studios employees Mark Pacini, Todd Keller and Jack Matthews. In an interview with Game Informer, Pacini revealed why he and his colleagues left the Nintendo subsidiary. Pacini said that while he thinks Nintendo is an “awesome company,” he didn’t like how working for the video game giant meant he was obliged to work solely on games for its hardware.

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Community4020d ago
TheRot4020d ago ShowReplies(1)
CouldHaveYelledUiiW4020d ago

Glad nothing bad was said.

I wish them the best and I hope that it is getting a WiiU Version or at least a WiiU Port...

Even though I am more interested in what they must know something about the project Retro is working on....

WeAreLegion4020d ago

It's good to know they still have a relationship with Retro.

Anyone coming out of that company should be pretty awesome. :)

I can't wait to see how this turns out. Just...please build it with the Vita's architecture in mind?

sherimae24134020d ago

i hope they dont dissapoint theyre fans.... with the new games they are working on..... ^_^

Kingthrash3604020d ago

first id like to say...you are a rare breed sherimae... a chick who loves games and actually reads articles and comments on the articles with a level of gaming knowledge that most dudes lack on this very site... your bf must be proud...my girl is just now excepting my gaming habit and we been together five years now, how I wish she liked the habit I enjoy. anyway good job

on topic
this was a classy article...hopefully they did a great job with batman and I wish them luck on this new road of workimg on games for all systems.
I think making games for all this new generation may be difficult if you make one for every system... I mean ps4/720 is a new beast to tackle ...then the wiiu is a basically a ps3/360 with a tablet stylized controller you have to consider doing something with. then the vita a beastly handheld with front and back touch screens to work with and the 3ds and its double screen and 3D tek to play with... imagine making the same game for each..your looking at at least 3 different versions of the same game.

sherimae24134020d ago

thanks, i really love video games! ^_^

i was once quit in it...... that was the early days of ps3...
but i cant resist it..and after 2 years of my cosplaying hobby

i came back.. and love video games more than before and then i started to go into gaming forums, gaming sites until i stumble here on n4g last year ^_^

just like my bf said once a gamer will always be a gamer ^_^

sherimae24134020d ago (Edited 4020d ago )

@kingtrash360
well its all thanks to my bf that he brought me into video games ^_^
but he is into mmo's now, specially those korean made ones

i hope armature can deliver a great game utilizing both the 3ds and vita's capabilities, im looking forward to their upcoming games and more power to them ^_^

Kingthrash3604020d ago (Edited 4020d ago )

lol yeah, once you have the gamers sickness their is no cure..
my gf is more of a zuma fan tho, about as far as she will go smh.

as far as armature goes im pretty sure they will be fine, I just think its more work and cost when developing for multiplatforms which leads to delays....ala rayman origins. im not saying they shouldn't do it just that it can hurt some companies through cost n stuff..

60°

A Look at All of the Stealth Games Available on Vita

VGChartz's Adam Cartwright: "The stealth genre is one that some would argue doesn’t even exist – many titles include stealth elements, but actually fit into one of a number of other genres like action, platformer, or third-person shooter. Ever since the breakout success of the Metal Gear franchise (in particular Metal Gear Solid), though, the genre seems on much more stable footing and it demonstrated that you can have a veritable blockbuster on your hands relying only on stealth mechanics as the main gameplay element.

In recent years we’ve seen other things like Assassin’s Creed, Hitman and Splinter Cell continue to push the genre forward, although it still has somewhat limited appeal. Thankfully, the Vita has a healthy selection of stealth games available (and even more with backwards-compatibility), meaning if you’re looking to do some sneaking on the go then you’ll be well served with the console."

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170°

A Look at How Well the Vita Works as a Portable PS3

VGChartz's Adam Cartwright: "As the Vita provides a brilliant portable legacy experience for Sony’s other two home consoles (PS1 and PS2), I decided to focus this article on the next in line – the PlayStation 3. Unlike its predecessors, the PS3 far outpaces Vita in terms of power, on top of being built on an extremely unique architecture which meant porting between the two wasn’t as straightforward as it could have been. Still, thanks to engine compatibility and some brilliant efforts from developers, the two consoles shared numerous pieces of software and, where this wasn’t possible, others sought to provide bespoke experiences instead. Altogether this means that the Vita does a pretty good job at providing a portable PS3 experience."

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FallenAngel19842011d ago

“Sony may have advertised Vita as ‘console quality on the go’, which irritated many buyers due to games with reduced framerates and graphical elements being released“

Why would some people complain about that then but praise the Switch now for doing the same thing?

“The PS3 might not be remembered as Sony’s finest hour in gaming”

I and many others see PS3 as Sony’s best console

Neonridr2010d ago (Edited 2010d ago )

The Switch still offers the same game though. Sure in docked mode the game may have run at a higher resolution or framerate, but the game was still the same in terms of content. Most Vita games were altered from any console equivalents (unless they were smaller indie titles). Look at Call of Duty for example, which made a horrible transition and this was a game that they bundled with the Vita and tried to promote. That's not to say there weren't some great titles on Vita though. Killzone and Uncharted were great and closely mirrored the console games while offering a new story.

Razmiran2010d ago

I remember the early fps hype on the vita was murdered after a few botch jobs (Borderlands, Call of duty, Resistance) which helped put some nails on the "Portable triple A" coffin
Killzone Mercenary was awesome tho

EddieNX 2010d ago

The Switch is doing a much better job of delivering on that premise perhaps?

InKnight7s2010d ago

Because Switch is much larger device + a gen years later device, and despite of that the gap isn't that much.

Bruh2010d ago

The PS3 was the most revolutionary console of its time, Blu Ray, built in WiFi, bluetooth for its accessories, the Cell

It was a multi-media powerhouse

SierraGuy2009d ago

Same ... anyone who disagrees is confused.

@neon...you bring up COD at least that game made it to Vita. We still have yet to see it on Switch I might remind you.

When developers are asked if COD would make it to Switch...they laugh... because it's funny.

Neonridr2009d ago

but look at Doom and Wolfenstein 2 for example. Those games are identical. Sure some sacrifices to resolution or framerate had to be made, but it's still the same game. That was my point. No larger studio games made the transition over to the Vita and remained the same, they were usually stripped down versions much like Wii versions of games compared to the 360/PS3 at the time.

Razmiran2009d ago

That pitiful CoD game on vita was pure trash, you cant even use it as an "At least"

TekoIie2009d ago (Edited 2009d ago )

"Why would some people complain about that then but praise the Switch now for doing the same thing?"

Because the Vita never delivered whereas the Switch delivered day 1. BotW was easily big budget AAA console quality and seeing as it won GOTY it's clear that it succeeded. If we look back at the Vitas initial games from Sony like Uncharted they felt like discount versions of the prior releases in the franchise. BotW stands alongside the top releases in it's franchise. There's a clear difference there.

The Switch is doing the same thing but succeeding. That's why it gets a pass. There were a few gems on the Vita but they were so few and far between that they couldn't be impactful and help the system grow.

TekoIie2009d ago (Edited 2009d ago )

@protagonist

Then refute what I wrote. List all the games that are comparable to a big budget AAA game that would release on the PS3 and how they helped the Vita sell.

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WhyWai882009d ago

I heard comment that the unused port on Vita was originally planned for Vita TV function.
But Sony decided to take it out and release a separated failed Vita TV...

Aww... Vita could have been the Switch, but Sony got greedy and worried Vita will capitalize on PS4 market...

50°

Utomik Adds The Sexy Brutale and Furi to Library in March

Hardcore Gamer: Utomik revealed just a small handful of the 26 games set to arrive on the platform in March. The highlights include The Sexy Brutale and Furi. However, their focus isn’t only on new indies as the classic adventure game Dreamfall: The Longest Journey is also being added

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