Games Asylum: "It’s a little-known fact that Nintendo granted both EA and Activision reduced GameCube licensing costs. It was a resoundingly pro-active move from Nintendo: around ten years ago the two publishers released big-budget, heavily promoted, titles on almost a monthly basis"
Pay for a demo!? Pah! That would never happen. And if it did, we'd definitely do a little checking before running a story on it... But some demos kick all the ass, and here's 10 we'd happily pay for.
Wouldn't pay for any of them and its not because they aren't good games
I'm not paying for a demo, I don't care. Now publishers, what you COULD do to EARN more sales with upcoming games without screwball tactics is what a few games have done back in the day: make a game that you don't expect to make PHENOMENAL sales from, and add a sneek peak/5 minute demo of your upcoming big hit. A game that did that was Zone of the Enders with a sneek peak at MGS2. What's wrong with that?
The AH crew brings you their top 5 easiest 1000/1000 GS games.
i'm not seeing a huge difference... but they did have an extra year to improve it
Jin have you played it on the 360 ? because I have and to be totally and utterly honest I cant see any difference between them ....
Is a dragqueen, I personally didn't see a difference. There will be no difference in graphics a year down the line.
PS3 has greater particle effects performance
XBox 360 has better texture performance
So all in all they have their weaknesses and strengths, I much rather see alot more textures than particle effects.
Keep flipping burgers.
Stop trying to explain something that you don't understand. Only if you were able to understand that what these "graphics" are. Game assets are first made using programs like Maya, 3D studio max and other graphics tools. This translate to the more time developers have to work on these assets the better they will be. Do you actually think they they created every single game asset all over? hah! Consider the PS3 version a FN3.1 since they are using most of the game assets from the Xbox 360 version. Why do you think they call it port? "Also, if the 360 is supposed to be so easy to develop for, why couldnt these graphics be on the 360." for the same reason that no PS3 game look better than Gears Of War and for the same reason why PS2 games today look a lot better than all PS2 launch title. Do you understand? Or I have to explain to you that the console does not magically generates graphics, but that someone has to sit down and do it.
This is the game that alot of people are saying "look at the PS3 difference" I'm looking but it sure ain't obvious. Yes the game looks a little more polished, in other screens I noticed they perfected the sweat. I don't know what else to say. It's a year old game , enjoy it.