The humble video game controller has gone through a lot of changes over the years. Compare the NES pad to the Wii remote, and you could argue that it’s come full circle. But there have been plenty of evolutionary dead ends along the way. Here are five we left behind.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
The Drifter puts you in the boots of a man who dies before the opening credits roll, then gets a second chance to uncover why someone wanted him dead. With gritty pixel art and practical detective puzzles, it's less about inventory management and more about staying one step ahead of the people trying to kill you again
Matt Miller: "Every subscription to Game Informer now raises funds for St. Jude. We want you to know what that means."
I subscribed to this not knowing about how some of the proceeds go to St. Judes.
Really cool that some of the money goes there.
Even if people don't subscribe to the mag, it might bring people to the charity.
The N64 controller, while definitely unconventional, was actually quite comfortable to hold once you got past the weird shape. Plus it reintroduced the analog stick to us gamers, something that had been left behind for some time.
Honestly I was completely fine with the Xbox controller. It wasn't big to me because being 6'4" I don't have the hands of a performing circus monkey. Loved the triggers too and to add to the value you could kill a cat with that thing with the length of its cord and size. :D
N64 controller was killer. Absolutely awesome!
Gamecube controller ftw!
I love the style of the the original Xbox controller but it was too big..
i still think the controller s was the perfect one. keep literally all the dimensions the same just move the b/w buttons to the shoulders like they did and it was gold. the 360 controller is a bit too small and the sticks too short, otherwise thats my second fav controller.