IGN tracked down Simon Benson, producer at Evolutions Studios, to grill him over what gamers can expect to see in the final game.
IGN: The original MotorStorm E3 trailer looked incredible. How confident are you that the final version of the game will look as good as (or better than) that trailer?
Simon Benson: Obviously we are very proud of what we have achieved with the look of MotorStorm but, more significantly, we are proud of MotorStorm as a whole. The popularity of the trailer wasn't just down to the way it looked, but also the experience that it promised. We are confident that we have managed to translate the incredible moment-to-moment action of the original trailer into the game, which was by far the most challenging task. As for the visuals, people on forums are still looking at our latest screen shots and arguing over whether they are actually in-game shots or from another pre-rendered movie, so I guess that's the proof you're looking for...
Digital Foundry : Evolution Studios' Motorstorm is one of the first, finest and most fondly remembered of launch titles for PlayStation 3. It's a release designed to answer the question posed by each new console generation: what makes a game 'next-gen'? With its robust physics engine and massive tracks, Motorstorm serves up a bold affirmative answer to this question, delivering an experience that could never have existed on prior console hardware. At the same time, the path to release was fraught with challenges that almost serve as a microcosm of the PlayStation 3 release situation itself. It was a success, however, with a trilogy of PS3 releases, plus PSP, Vita and even PS2 off-shoots.