Splinter Cell demo displeasure

Over the weekend Ubisoft, in true spy tradition, sneaked a multiplayer demo of their highly anticipated Splinter Cell Double Agent onto Xbox Live Marketplace.

But after the fans initial jubilation, some forums have since been ringing with the sound of disgruntled whispers...

The problems seem to stem from the inability to host private games, which has meant that anyone hoping to play with their online buddies is set to be disappointed. But this hasn't stopped people from trying, which in turn has lead to another niggle - hosts quitting games. And these problems, albeit created by the players themselves, is not the only concern. Many have complained that trying to join a game of any nature is time consuming - so to finally get connected and have the host quit, kicking the remaining players in the process, has left more than just a few frustrated.

shotty6341d ago

Yup, that was the problem, the demo had private games disabled. So people host a game and keep kicking people out until their friends got into the match. Obviously the full version has private matches but they should have put it in the demo.

power of Green 6341d ago (Edited 6341d ago )

A little buggy at times. This thing sucked and it was badass at the same time, i guess it will take some time to get use to it, i think it was a little more than people were expecting( too complex).

THWIP6341d ago

I was so pissed off by this.....what a waste of download time/space. Not being able to set up a match, it was impossible to tell if there were any improvements over SC3. I got sick of trying to play that game with my friends, because it disabled open chat, and kicked you back out to the MAIN MENU!!, after every session. Completely retarded.

Cyclonus6341d ago

I tried for two hours to get into a game, but it just stayed at the "joining" screen forever. And even when it finally did put me in a room, I'd get kicked instantly.

So I said f*** it, and deleted the damn thing. The netcode is just atrocious. Even if I DID buy SC:DA(I won't), it would be for the SP alone.

First impressions, Ubisoft, first impressons...

power of Green 6341d ago

The SP will be off the hook i just think this genre won't appeal to the masses for online even if there wasn't any problems technically. The story and how you can change it will be GGRRRREEEEAAAATTTTT!!!!!!!!!.

Grown Folks Talk6341d ago

but i don't like the mode. didn't play it on chaos theory, won't play it on double agent. i'll stick with co-op and single player.

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The Best Tomb Raider Games Ranked

We've gone on many adventures with Lara Croft. With another reboot in the making, Wealth of Geeks felt it was a good time to go down the nostalgia rabbit hole and remember the best of those tomb-raiding thrills.

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Sonic18811d 20h ago (Edited 1d 20h ago )

I do agree that Tomb Raider Angel of Darkness was the worse one 😂 I remember playing some of it and I took it back. That game was just awful in every way. I bought it used at gamestop and glad they had that 7 day return policy for used games 😂

Pyrofire951d 16h ago

Would it be worth saying why?

ZeekQuattro1d 14h ago

Simple. He's been hating on the Tomb Raider reboots for years. I can't imagine seeing them at the top of a best TR game list let alone being on the list in general sitting well with him because of it.

-Foxtrot1d 10h ago



No no, just pointing out how TR mutated into a generic action adventure game losing the appeal of what it once was when it was more about puzzles and platforming over going Rambo, slaughtering waves of enemies

But hey, continue being a dick and speaking about me like I’m not going to see the comment.

MeatyUrologist1d ago

Foxtrot, I'm curious if you have played the most recent games. Sure the 2013 reboot was hugely focused on combat, but each follow up became less and less about combat to the point where outside of a few large scale story missions I don't even remember combat being a part of shadow of the tomb raider. Shadow was so puzzle focused it actually was a bit much for me and I love the TR puzzles.

I still feel like Rise was the best of the series and I was a huge fan of the originals. To me it struck the perfect balance of exploration, platforming, puzzles, and combat. Not saying your opinion is wrong I'm just curious what you think they should have done different. Games do need to evolve somewhat to stay relevant. Would you prefer small linear jumping platform levels like the original?

RavenWolfx1d 18h ago

I would agree Rise for 1 and the reboot as 2. Shadow is a bit high, though.

Sonic18811d 17h ago (Edited 1d 17h ago )

I think Shadow wasn't even develop by crystal dynamics. I thought it was the worse in the new trilogy

Pyrofire951d 16h ago

That's right. Shadow was developed by Eidos Montreal who who went and made Marvels Guardians of the Galaxy next. (Great game)
Meanwhile after Rise of the Tomb Raider, Crystal Dynamics made Marvels Avengers. (bad game)

MeatyUrologist1d 14h ago

Agrees. First two are correct but Shadow should be around 5-6.