Splinter Cell narrative designer calls on game industry to start acting like the artists they are

Are video games art? Yes. Should we move on? Yes. A Dork Shelf guest editorial by Ubisoft Toronto narrative designer Navid Khavari.

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0pie2022d ago

auteur? Ahumm... its not a goddamn book.

Thatguy-3102022d ago

Anything that expresses the human creative skill and imagination is art. The question is whether it's good or bad. What many developers fail to understand is that they're has to be great character development in order for the story to be powerful. Bioshock infinite, Uncharted, even Journey accomplished that without having dialog. Games have evolved through time and are now a great way of telling amazing stories that could be found in books or movies.

HebrewHammer2021d ago

There's no such thing as "bad" - to each their own.

Thatguy-3102021d ago

That's true but only because it's an opinion doesn't mean it's always right. For example, I can say for whatever reason a painting my nephew drew is greater than the Mona Lisa. But I'm wrong regardless of what I think. It's obvious when something is good/bad.

RememberThe3572021d ago (Edited 2021d ago )

@dboyc310: Emotional impact. For me that is the biggest thing I look for in Art. My favorite, well everything, has had an emotional impact on me. Whether I am amazed, empathetic, angered, intrigued, or driven to laughter, I need at least one of these to have any interest in what is going on. A character could grow in from of my eyes (e.g. AC3) but if I'm not emotional invested I get bored with that character and that story (e.g. AC3).

On topic: Love this guys critique though. If we're going to change the way we talk about video games it's really going to come from developers. Lets face it, we just want to talk sh*t, and video game reviewers of any actual quality are rare.

The art of video game creation is respected by many but ignored by most. If that is to change it will have to be a shift in the entire industry and that starts with the developers. The gamers are the money men, we hold all the cards. But it's the developers that make us willing to play our cards. The more indies are embraced, the more risks that are taken, the better this industry will be and the more respect it will command. It's already got the money side respect, now it's time to get the artistry respected. It'll take time but these guy will make it happen. Heavy Rain, Journey, Red Dead, games with character, impact, big budgets, big ideas, small budgets, small ideas, there is so much that has yet to be done the sky isn't even the limit here. One day we'll look back and remember when video games didn't get any respect and we still called them video games (I hate that term SO MUCH).

Thatguy-3102021d ago (Edited 2021d ago )

Well character development brings in emotional attachment. Hence the reason I pointed out the uncharted games and Bioshock infinite. Take for example how well crafted Elizabeth character was. How it developed throughout the story and basically made you care for her until the end. When a developer nails character development the player's emotion develop as well with it. From what you point out it seems AC3 failed since you didn't care for the protagonist of the story.

joab7772021d ago

If Bioshock Infinite isn't art...I don't know what is. This game has ruined me for awhile. But good art does that.