Now game developers can use a customized version of Allegorithmic’s Substance Engine when professionally texturing their game assets. Substance Designer is widely used in the gaming industry by big players like Electronic Arts, Activision, Ubisoft, Square-Enix, 2K Games and Namco-Bandai.
With this engine, the console’s next-gen games can unleash run-time generation of parametric textures, allowing game developers to reduce download size, boost streaming performance and decrease loading times in their games.
"The Spain-based indie games publisher Firenut Games and Granada-based (Spain) indie games developer Trigger the Monster, today announced with great joy and thrill that their dark fantasy adventure/management game “Search of Light” (AKA SOL), is now available for PC (via Steam) and consoles (PS5, PS4, and the Nintendo Switch)." - Jonas Ek, TGG.
Game Rant participates in the Megaton Musashi World Cup, checking out the game a little bit beforehand and winning the first round match.
Feral Cat Den return with Nirvana Noir, a sequel to Genesis Noir centering around two different universes, and it truly feels like a bigger bang.
This is actually really cool,.. You can basically change textures in real time with no performance drop,.. like making scene old and decaying in front of your eyes,.. 4D :)
Very, very interesting stuff. Very user intuitive. I have to wonder what sort of games you could make and how cheaply they could be made with these kinds of tools.
More interoperability, who would say no to that?
Another great news for Ps4... :)