Here are 10 new High Resolution pics for Fight night round 3 for ps3
yeah, i know EA has had about 9 months more development time compared to the 360 version, but even the most jaded, hardcore 360 fanboy gotta admit that those screens are simply breath-taking!
These screen shots almost make me wanna keep my PS3 off eBay! The 360 version was good, although it was a bit short for me. Question: Could this be considered a 2nd generation game for the PS3? Logic behind the question: The PS3 was supposed to be released this past spring (due to Blu-Ray according to Sony), so this and some other games should have been at least 80%-90% done by then. Gears of War was delayed from spring 06 to fall 06 also, and that's coming along good also. So I figure thats 9 months to polish them up.
Ya, pretty much since dev have had equal time developing for both consoles. It's far to compare Gears of War to RFOM.
GOW has been in development longer than RFOM. it would be fairer to compare GOW to UT2007 on the PS3.
Although EA has spent more time working on their art assets, they've actually only had about 5 months with final dev kits to make their engine work. Ofcourse they can use some of their generic code from before, and ofcourse that frees up more time for the nitty-gritty work on their PS3 graphics engine. But it's only when they get the final dev kits they can really challenge the unproven architecture, and that is what counts for graphical finesse. Hence it is indeed a first gen PS3 game.
...cause the devs just got the final dev kits. 2nd gen games are only such that are released at least 1 year after the console launch and the devs had enough time with the final dev kits. It doesn't matter that the PS3 should have launched spring 2006, what matter is that the devs just got the final kits. Duke Nukem is in developement for around 10 years, so would you call this game a 10 years ago gen game? Surely not, cause this game is developed on actual hardware and not on that from 10 years ago. So as I said, the developemnt time doesn't matter, but the hardware you are workin on.
Im sorry but the more development time you have on a game the better it's going to look period! There is a big difference in the way GOW looks now and the way it looked a year ago and it shows! Im sure with the extra time and commitment the 360 version would have looked just like this! Im not trying to get into some silly hardware battle but come on and check out the vid I posted below and u can tell it looks nowhere near the quality of those pictures! http://media.ps3.ign.com/me...
Please read what is actually written before answering. GoW is indeed coming along nicely... But they've had access to final dev kits for more than a year now. If FNR3 was indeed in development for the X360 still, it would be a second gen game, because the developers would know more of how the X360 innards are working. To know and test that, the developers need final dev kits. The PS3 devs simply haven't had access to final dev kits for more than about 5 months by now. That is why games released now for the X360 are second gen games, and the launch titles for PS3 are first gen games. And that is why a number of crossplatform titles are for now are mainly developed on the X360 and ported to PS3 -- they simply have had final dev kits for a lot longer on the X360 than the PS3. And btw, I do think the video looks like a downsampled version of the pics.
Impressive pictures but I want to see the game in motion in 3rd person view! The 360 version was great for it's time and this just shows what can be done with more time! Here's a video of the game in motion if u haven't seen it which to me just looks ok! http://media.ps3.ign.com/me...
lol that video isn`t impressive simply because of poor footage.
All im saying is that im not impressed with the video but I am with the pictures! Even if it's poor footage as u put it, this still give me an idea of the overall look!
well i must say having played the 360 version to death, these new images looks quite a bit better for me, the veins look especially realistic, and also the muscle work looks more refinded/defined. Overall very impressive. So if anyone new PS3 owners are in the market, and maybe haven`t played the 360 version.........its a great game!!
I think it looks really good.
Without a doubt looks better than any version currently out.
Of course more development time means better quality, but only if they are workin on proper hardware. Without final kits they can't polish the game, cause they don't know how it will perform. Also fact is for the PS3 EA couldn't work on final kits as long as for the 360. As far I remember final 360 kits were shipped before E305, so in reality EA had much more time to polish the game on final hardware than for the PS3. Let's also not forget that PS3 is harder to develope for, what again isn't helping in the developing time. So to sum it up, you can forget your excuses PS3 games are long in developement, the devs didn't have much time with the final kits and PS3 is harder to develope for than 360. Some of you guys really crack me up. How can any with sense call a launch title 2nd gen? You must be a kiddie or a complete idiot.
1.) FNR3 was one of the first games shown off by Sony at E3 2005....AS A PS3 EXCLUSIVE. The 360 version came out of nowhere, and the demo was available about 3 months prior to release in March. 2.) Final dev kits are only used for polish, with launch titles....something that EA typically doesn't make much use of. If you look at all of their games, the first screens/gameplay you see, usually is identical to the finished product, from a technical standpoint. Why? They know that waiting for final specs for important coding, can lead to delays. EA isn't known for delays, unless it's for a multi-platform project, like The Godfather or Superman Returns. SR was really more of a marketing ploy, since they wanted to release alongside of the DVD launch. 3.) Most PS3 devs agree that the platform isn't noticeably harder to work with than anything else they've encountered; only early on in dev cycles, was that a relevant comment. Simply put, FNR4 will look IDENTICAL on PS3/360....count on it.
1) It was only a tech demo, nothing running real time or anything. I wonder from where you have it that it was a PS3 exclusive. They nowhere stated this game will be only on PS3, they just made the tech demo for the PS3. EA is a multiplatform company, so you can be sure that they developed this game for both consoles from the beginning. 2) You obviously have no idea, final dev kits are very important, cause without them people are developing in the dark without knowing how this game will perform. It's not nescessary for the main coding, but it's very nescessary for the details and effects. You must be kidding thinking EA doesn't polish their games. Without polishing their games would look and play worse than competitor games and EA would never become what they are today: The biggest game publisher. I'm askin myself what do you mean with "EA isn't known for delays, unless it's for a multi-platform project" As I already said EA is a multiplatform company and they always make their games for more than one platform. Name me please just one exclusive EA game. 3) I knew that, I was just curious what MS fanboys will now say cause they are always claiming PS3 is so hard to develope for. Good to see you to agree that yet another MS fanboy rumour bites the dust.
1.) SONY used the FNR3 demo as an exclusive part of their demonstration. Do you remember seeing anything at E3 2005 of a 360 version? No. Did MS or EA mention a 360 version at the time? No. Did Sony use the "tech demo" to showcase the "power of PS3"? You're damn right they did. It was the Assassin's Creed of E3 '05 (which is a Ubisoft title...someone ALSO not known for "exclusives") 2.) I'm saying EA had a short time in which to launch their 360 "launch window" games...they weren't waiting for final dev kits, when they were one of the first devs to have access to 360 hardware specs/info. Again, you only need to look at early work, and compare it to final versions, to see that. As for the "multiplatform" thing, I'm referring more to their sports franchises, which simply can't afford delays, due to the obvious year-to-year stat/roster changes for each iteration. Any delay would completely throw things out of wack. The only reason we saw FNR3 release in March, is because EA thought that's when the PS3 was launching....so they had a whole extra 9 months to play with the hardware.
...PS3 will be getting the best of all the versions, so cheer-up and get the PS3 its all next-gen people, I mean just look at the screens now, wow, I'm lusting 'em...the veins stuff EXCLUSIVE in the PS3 version is just undeniably beyond what we've seen yet from any 360 fighting title !!!
What "end" are you talking about? 2 years...4 years....6 years down the road? As of right now, Rainbow Six: Vegas and COD3 are both said to look/play worse on the PS3. No facial mapping for PS3 RS:V either. No online for Tony Hawk 8 on PS3, and a few other titles are doubtful to have online either. As for the game in question, FNR3, we've already established, in this forum, that the only differences are mildly perceivable, and strictly due to 9 months of extra dev time. If you think the 360 isn't capable of PS3-graphics, you're crazy. Gears of War and Alan Wake blow away Lair, Resistance:FOM, and anything else we've seen of the PS3.
This looks a lot better than the tech demo from E3 05. BTW, what Enforcer said was true. It's not just about how long developers have had hardware, it's also about how long they've had Final Hardware. The early PS3 kits didn't have the RSX GPUs, they had nVidia 7800 cards linked on a PCI connection. Yeah, Sony showed videos at E3 05 and had a few dev kits out, but most developers hadn't even touched a PS3 dev kit until march 06, such as the developers of FEAR. It only makes sense that Sony would allocate a majority of its kits and resources to first and second party developers since they're typically the ones who push the console to its limits. Multiplatform titles on the other hand don't.
We 360 fans don't care about your petty attempts to try and redeem the image of the so far over priced no rumble catered to Japanese people PS3 box! We want new games or should I say exclusives and have know problem giving you guys our left overs that have obviously been reheated! Developers had more time with this game so they added stuff here and there to make it look like they put there heart into it! So u guys will get a prettier version with almost the same gameplay because just like Motostorm this game will run or feel very slow from what I just witnessed in that video!
But the Pcitures are Nice though cause it shows what can be done with patience. About the Viens before anyone mention it, its not graphical to do this time around with new hardware (Just Remember Jann Lee.)
This game looks realy great
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